The Lost Land

While escaping, you would undergo jumping and crouching tutorial. After the blast - initiate the closed door by bashing highlighted key. Run like hell to the exit and at the end of your road - use the ladder. Your current task: Find the main crash site. Continue walking along the path, watch out for the spiked grapevines. But the real threat are the dinosaurs - one of them will get your teammate soon....

May 11, 2016 · 2 min · 271 words · Jeffrey Arias

The Lost Swords

Every time you find a new sword, go back to Taarbas and pass it to him. The fourth Qunari sword can be found at night in localization [Lowtown]. Go the blacksmiths' area and check therubbish heap#1(M13, 23). The fifth Qunari sword can be found at night in localization [Docks]. You will find the sixth Qunari sword while exploring the localization [Docks] at night. Go to the western area of warehouses and look for masterly closedchest#1(M20, 13)....

May 11, 2016 · 1 min · 199 words · Tina Baldwin

The Lower Tower

guides Last update:11 May 2016 Exit the tower. Head left, jump onto the platform close by. Stand near the wall, run over it horizontally and reach the horizontal bar sticking out of the wall. Clamber up it, and then jump straight ahead to the platform in front of you, climb it. The Chameleon will attack you. After the struggle look upwards to localize all useful ledges. Run vertically on the wall and catch the catwalk nearby the wall....

May 11, 2016 · 4 min · 806 words · Robert Cortez

The Main Plot-10

guides Last update:11 May 2016 6. Bad Cop Drop (Jim) have a go at complete this mission after completing “Action/Reaction”. As a result you will get a new Grenade Launcher. Race Jim to the police station. When you get there, the film interlude will start. When it finishes, you have to run in the direction of the docks. If you press[B]longer, you will see the chase from the police car’s perspective....

May 11, 2016 · 3 min · 524 words · David Wagner

The Main Plot-20

guides Last update:11 May 2016 16. Marta Full of Grace (Elizabeta) Go to the airport, call Clay and Terry on the way. When you are in the place, the police will appear. Hide behind one of the poles and shoot the cops. Remember there is a workshop of a painter in a nearby quarter Broker. When the race is over, take Marta safely to the location appointed in Bohan. Reward: $2000...

May 11, 2016 · 3 min · 491 words · Krista Trujillo

The Main Plot-22

guides Last update:11 May 2016 21. Was It Worth It? (Ray) It is not too good. Get a good car and go to Ashley. Call Terry or Clay quickly to ask for help. They will prepare a trap and you will have to lure the killers into it. You will have to welcome them properly. Go to a meeting with Ashley after the fight. Get Lost (Stubbs) Go to the prison gates....

May 11, 2016 · 2 min · 261 words · Todd Huang

The Market District

Stand at the brink of the abyss and run horizontally over the right wall. Under the vertical ledge take off to the left on the tower’s stone window-sill. Clamber up it, head right behind then bend. Lower to relief under you sticking the dagger into. Jump up and catch the rocky ledge above the bas-relief, climb it. Farah will show up down below, in the distant part of the backyard....

May 11, 2016 · 3 min · 431 words · Javier Taylor

The Marketplace

guides Last update:11 May 2016 Go over the corridor to the courtyard exit. Turn to its right branch, a few meters further on you will encounter Farah jailed behind iron bars. She was rescuing you from troubles so far, now it is time to pay off a debt. Turn round and go first to the right, and then to the left. Go down the stairs over the precipice. Move along it on hands, then clamber up it....

May 11, 2016 · 3 min · 613 words · Jeffrey Jones

The Master of Assassins

The third fragment of the Seal of the Solar Sigil. The third note - not required The fourth fragment of the Seal of the Solar Sigil. The slot for the Solar Sigil.Password: Michael After defeating Markus Wolf(1)a cutscene begins. Now you have to follow captain Crag. Elves appear again and this time they are supported by mages. take a stab at eliminate them first. After a while you’ll get for sure to one(5)of entrances to the third level....

May 11, 2016 · 2 min · 323 words · Lacey Cole

The mechanics

guides Last update:11 May 2016 Colonization provides you with peaceful means of expanding your territory. Once the tape goes up, the race is on. The early bird catches the worm. All of them require an appropriate idea - 2 from Exploration and 1 from Expansion. To discover new lands, you should probably obtain either and explorer or a conquistador. Only they can set out into Terra Incognita to explore it....

May 11, 2016 · 2 min · 278 words · Dennis Reeves

The Medusa's Call

guides Last update:11 May 2016 Drive down the beach to the designated area. After some time into the drive, you will come across rocks that will render further drive impossible. Right after you go underneath the rocky archway, you will encounter apiratethat can be easily taken out stealthily. Walk over to the right side and climb a hillock, that overlooks theenemiesbelow. Use your camera for reconnaissance. Your first objective is to obtain three keys from yourenemiesmarked with stars (the above screenshot)....

May 11, 2016 · 2 min · 256 words · Doris Rogers

The Mental Realm

guides Last update:11 May 2016 Attack the Dark Prince. He won’t be defending himself and every your hit will make fading out of the image. Jump straight ahead to small round platform, and then the front to the next shelf. Stand near the wall to the left and run over it horizontally to the meet with the Dark Prince. Attack the Dark one with saber. Two blows and the enemy vanishes....

May 11, 2016 · 3 min · 525 words · Amy Cooper

The merchant

Since it is of no significance, it does not affect the game itself and the ending. Therefore, you gotta go right and, after a while, you reach adilapidated bridge. At the other side, you notice theparade of Hopeful Knights, heading for thetournament. Go there to progress. As of now, you find nothing interesting here. After a while, you reach a slanting path, up to theriver. Now, you’ve got the option to go left to reach atree, with atoolboxat the top....

May 11, 2016 · 2 min · 369 words · Andre Brooks