The Watcher On The Wall

guides Last update:11 May 2016 The mission resembles the one you’ve already finished - Abandon Ship. During the mission you will have to protect two containers, located at the feet of the wall. As soon as you regain control over Rico, prepare for the first wave of the enemies. After the first few waves are over, enemy fighter jets will enter the area. Get back to the wall and mount the anti-aircraft gun again to quickly get rid of those pesky machines....

May 11, 2016 · 1 min · 156 words · Sandra Pearson

The Water Temple- Quests

guides Last update:11 May 2016 This quest can only be received after collecting all four Titan artifacts. The old man will tell you to go to the Water Temple to defeatMaraonce and for all. The only person who knows the location of the Water Temple is the spirit of CaptainSteelbeard. After dealing with all the problems and learning the location of the Water Temple, set course on it. If you miss, you’ll have to repeat the whole sequence....

May 11, 2016 · 1 min · 182 words · Phillip Evans

The Way It Should Be

Step 2: Deal with raiders Head south. The only reward for your actions (except XP) would be achest. I suggest provoking enemies to fight by showing them your party. DO NOT RUN towards the camp because there are two traps nearby. Same as before - watch out for assassins. It is worth to look around before you leave this area. Examine enemies’bodiesand search twopiles of bones, achestand rubble. you’ve got the option to also disarm traps near the camp#1, using your rogue....

May 11, 2016 · 2 min · 275 words · Thomas Burns

The Way of the Water Mage

Montera Now teleport back to Ardea, then start running to Montera. Exit Trelis the way you came in. Go into the slave quarter and find Hamil the audacious artifact trader among the slaves. Get the teleporter stone from the standing stones ring just outside Silden. Don’t go over the bridge, instead carry on straight up the leafy brown hill. Eventually you will come to a path, drop down into it....

May 11, 2016 · 2 min · 217 words · Kimberly Baker

The Way Out

guides Last update:11 May 2016 Difficulty level:Very easy Rewards:UnlocksJasir’s Farmas a Safe Zone. You start the game in the sewers and you will have to make a short journey to get out. Once you are outside, you will have to make long jumps from one rocky ledge to another. If you make a mistake, you will fall to your death. Walk across the fallen tree and reach the last ledge....

May 11, 2016 · 1 min · 172 words · Christina Williams

The Wedding

guides Last update:11 May 2016 Run right until you reach the guide dog. Not far away from the spikes you will findCeramic Mosaic.Jump up for it from the dog’s back. Lower the ledge for your friend to pass. Go past the spikes and down. The upper passage is blocked by poison gas. When you’ll reach the end of the road jump up and pull the lever. The dog will go up and you’ll need to jump off his back to grab thePixel SkullandChristmas Light....

May 11, 2016 · 2 min · 295 words · Taylor Russell

The Wheels of Chance

guides Last update:11 May 2016 First of all, go to Karen’s house. She’s Mercer’s ex-girlfriend. You’ll notice that the vicinity of her home is under control of the infected people. Go to her flat and watch the cut-scene. You need an armored car to get her out of there safely. Consume the military guy in front of the Karen’s block, then shapeshift into a soldier. Go to the military base nearby....

May 11, 2016 · 1 min · 211 words · Christopher Curtis

The White Feather- Quests

guides Last update:11 May 2016 This quest is part of:The Four Feathers Note! This quest is only available to those players who on the Sword Coast have joined the Inquisition! On the tree branch next to the crossroads you should see theBlack feather[#2]. InformHakekeof it and proceed in the indicated direction. Read the symbol underneath to learn that you should go west next. Continue along the line of the lake until you a reach a fishermen’s camp....

May 11, 2016 · 1 min · 143 words · Patrick Becker

The Wilderness

Meet with the bear and grabIron Oil Rig. Continue on and jump onto the sled. During your ride be sure to collectRocket Dog With Sled. Remember the sticker spot. If you continue to the right you’re free to get on a platform and grab aNewspaper. Jump on the stalactites. Head right and start the chase. Go down, pick upBunkerStone, and head all the way left to grabLight Bulb GraphicandThe Last Stand....

May 11, 2016 · 1 min · 163 words · Donna Carter

The Wind Tunnel I

You won’t have to proceed anywhere right away. Instead, you will be rewarded with a very interesting cut-scene. As you’ve probably noticed, the wind tunnel is going to be your main concern here. Wait for the game to display several new objectives for you. you might’T move forward here, because you would have immediately ended up dead. ensure that you have saved your current progress. Like I’ve said before, you will be moving the other way....

May 11, 2016 · 2 min · 359 words · John Spencer

The Wind Tunnel II

guides Last update:11 May 2016 Start moving forward. You shouldn’t encounter any enemy units here. You may proceed to the next section. Your goal here is to reach a large control panel. Obviously you will have to use it. You will probably notice that your allies have decided to leave cover. They will also automatically engage enemy soldiers. You won’t have to help them and you’ve got problems of your own....

May 11, 2016 · 3 min · 490 words · Larry Green

The Wishing Brother- Side quests

Walter can teleport you to him right away. Ask him to do that and you will arrive at a location with three doors and a chest. It turns out that you actually arrived straight into the abducted well. Go back to Cyseal and search for it. You will continue this mission only after obtaining the “Find the Witch” quest and teleporting to Hiberheim. You have to reach the snowy region of this location....

May 11, 2016 · 2 min · 398 words · Linda Davies

The Witch

guides Last update:11 May 2016 We begin the level with finding the right girl. We walk toward the three tables. We turn on the code vision mode and look for the blue girl. We walk to her and use the Bullet stop ability on the big boulder hanging above her. Now it’s time for a fight with the Witch. She throws different kinds of things at us. We catch those things with the bullet stop skill and throw them back at her....

May 11, 2016 · 1 min · 190 words · Scott Watkins