True to Ourselves M21

2ImaniPlace where Imani starts mission. 3ReemPlace where Reem starts mission. 5House of InventionHostile Academy Fort. It is guarded weakly. 8Seal of YlathYou can open it using key from Altar of Ylath (09). 9Altar of YlathIt allows you to launch the Seal of Ylath (08). 10Seal of MalassaYou can open it using key from Altar of Malassa (11). 11Altar of MalassaIt allows you to fire up the Seal of Malassa (10)....

May 11, 2016 · 3 min · 546 words · Heather Miller

Truth and Justice

guides Last update:11 May 2016 You start the mission by simply driving through the spot shown on the map. Head to the village and talk to the rebels. In the hut where the meeting should take place, you will see Pagan. After a short cut-scene, run outside. Quickly eliminate or go past the two enemies and start controlling the buzzer. Your task is to kill the escaping enemy. When flying, watch out for the missiles shot coming the bell tower....

May 11, 2016 · 1 min · 190 words · Shannon Hawkins

Tsavo Highway

Before you do that, hop into the Warthog in the garage. The road is straight so you cannot get lost. Eventually you will find your way blocked by the force filed. When you leave the tunnel take a short break. It’s time to get your next skull. Tough Luck Skull Do you see a big pipe along the left side of the road? Take the second ladder, on the top turn left....

May 11, 2016 · 2 min · 259 words · Juan Woods

Tunis Harbor' analysis

Every kit, except Engineer, is equally important and popular here. Teamwork, swift movement and familiarity with the map help in succeeding on Tunis Harbor. I advise to create large squads, with six members and an SLSB gear placed near the battlefield. Analysis:Both teams start in their main bases[I]and[II]. Moreover, that control point can be captured from a vehicle. There are many vantage points on this map, but there are a few significant places....

May 11, 2016 · 2 min · 231 words · Michael Miller

Turn fighting system

guides Last update:11 May 2016 InUnderRail, battles are played in turns. Every action, be it a weapon attack or using a skill, costs you a given amount ofAP. For example, an attack with a knife costs 12APand an attack using a crossbow costs 25AP. Using a spell can cost you 15, 18 or even moreAP. If you use up yourMPandMP, you end your turn. Now it’s the opponent’s time to act....

May 11, 2016 · 1 min · 178 words · Stephanie Brown

Turn on firesystem- Militarized Zone

guides Last update:11 May 2016 Look for supplies and open door. In the next room you find a single mutated scientist; eliminating him shouldn’t be problematic. Beware of Infested which will run at you. There is also a one new Thug there. it’s possible for you to pass him or kill - for the latter one, use a firearm. Don’t spare bullets, you’ll find plenty of ammo boxes in this building....

May 11, 2016 · 1 min · 150 words · Travis French

Turrets, artillery, radars

Shoots only at enemy infantry. Turns off when is loses 1/3 of energy (2 grenades should do the job). Shoots only at enemy vehicles (including flying ones), even those with no crew inside. It turns off when loses 1/3 of energy. Just like deployables above, the artillery interceptor/shield generator turns off when it loses 1/3 of energy. Quite useful against enemy infantry. Rocket artillery/plasma mortar Weapon effective against enemy vehicles and stationary objects....

May 11, 2016 · 1 min · 176 words · James Rowland

Turtle killer- Predator's path

guides Last update:11 May 2016 Side mission obtained in garrison#11. Go outside the garrison and locate the sewer entrance. Use the ladder and get down. Enter the pipe on the right side of the corridor. Use metal pipes and catwalks to get to the turtle. Kill it with the knife. Return to the corridor and head to the pipe in the opposite wall. In the next room you’ll see another turtle....

May 11, 2016 · 1 min · 200 words · William Smith

Tuscari: The Storm on Dragh'Lur

guides Last update:11 May 2016 Tuscari In Tuscari you are commanding Orc’s and Troll’s forces. Recruit basic Orc’s units (mainly shooting), and a lot of Hurlers and Devastators. Defensive towers are absolutely necessary - your main base is being attacked for the whole mission. You must never forget about defending your headquarter. You receive some units after recapturing Zarach Temple and do not recruit new ones. 7, 8, 9.Journey Stones...

May 11, 2016 · 3 min · 472 words · Patricia Wilson

Tutorial

guides Last update:11 May 2016 After the start you’ll need to watch a long introduction. it’s possible for you to learn the controls in that time. Look around (Y/Triangle) and go through the crowd pushingB/O. The voice will explain the differences between Low and High profile (push the right trigger/R1). Do the same thing near the man but have a go at grab him usingB/O. Now you better learn how to run - simply push right trigger/R1 withA/X....

May 11, 2016 · 1 min · 146 words · Mitchell Palmer

Tutorial: Shadow Dance

guides Last update:11 May 2016 The first act is nothing else than a large tutorial. This is the reason I only listed possible quests without going into details. You surely will not meet any problems if you follow narrator’s tips. Let’s start then. After a while you face first enemy: aggressive Wolf crosses your way. Bor rushes to attack. Narrator explains rules of the combat system. Fighting is not complicated at all....

May 11, 2016 · 2 min · 293 words · Ethan Black

Two Roads Diverged- Jasir's Farm

guides Last update:11 May 2016 How to unlock:Read the notice atJasir’s Farm. Difficulty level:medium Rewards:5000 experience points, 250 Trust points Talk toJasirabout herbalist Sabit and begin your search. EnterSabit’s cottageacross the window. Take interest in theRacing Trophyand jump into the hole in the floor. Instead, remain where you are. TheYellowrootthat you are looking for is in the location shown in the above screenshot. Climb back up into the cottage and go toJasir’s Farm....

May 11, 2016 · 1 min · 123 words · Keith Alexander

Two Worlds II: Pirates of The Flying Fortress Game Guide & Walkthrough

The RPG-spectacle continues!. One or more maps accompany the description of each task. One or more maps accompany the description of each task. The names of main and side quests are marked inorange. for finish the game it’s essential to do all main quests. All numbers marked inbluerefer to maps. They indicate more important places, NPCs, teleports and the like. In addition, yellow numbers on the map indicate teleports. Tips and guidelines The pirate ship"The Wandering Wrath"is your base....

May 11, 2016 · 1 min · 166 words · Jessica Martinez