Don’t teleport them too far though, so they return to the fight on their own.

Retreat completely only those who are barely alive (reds).

The Colossuses should then stand far enough to not get hit, but close enough to attack themselves.

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It won’t be hard, I assure you.

Just keep an eye on the attacked Colossus' health and retreat if needed.

double-check the Colossus is standing in front of the Zealots and draws the Marauder’s rage.

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Move in the infantry, which will reach the enemies with no problems thanks to the tanking Colossus.

Afterwards it all depends on luck.

attempt to retreat Zealots which are nearing death and support them with the Colossus.

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If you might’t make it, consider taking one more giant from where you were fighting the Marines.

Just like with the Stalkers in the previous round.

As you see, mastering this manoeuvre is vital in the challenges.

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The problem with Carriers is that they’re relatively slow, so keep that in mind.

Units used: Immortals

Predicted number of units lost: 0-2

Wait for the tanks and move forwards.

You’ll destroy them with ease, at least until they enter siege mode.

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When they do, retreat even slightly (physically) damaged units.

Immortals without armor are quite mortal indeed.

Optionally you’re free to bring in a Templar, who will aid you with his Psi attacks.

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Units used: Void Rays, High Templar

The templar can be used in two ways here.

Both solutions are similarly effective.

With the Void Rays, attack only a single, chosen target.

StarCraft II: Wings of Liberty

You will destroy it quicker that way and gain an advantage.

The fact that the longer you attack an enemy the larger the damage gets also matter here.

Round 3

Units used: Archons, High Templar

A relatively easy task.

Attack the enemy squadron with the Archons and use the Templar’s Feedback on the Battlecruiser.

Afterwards call in Psi Storms while having in mind your own units.

Archons have just 10 health points, so keep an eye on their armor.

Units used: 2 Colossuses, Stalkers, Sentry

A replay from the Marines challenge.

Block the path with the Sentry by placing force fields.

Generally I’d completely give up on Zealots, which seem weak like Zerglings against the Terran artillery.

Note the Phoenixes' location.

They have an interesting ability of picking up units, which can be very useful.

Firstly however, let the Tanks meet the Immortals and Colossuses.

Keep an eye on the Immortals' health.

Once they lose their armour and show the first signs of corrosion, immediately retreat them from the battlefield.

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