Not So Brutalisk:
you could achieve this in at least two ways.
reset the room of guards, place the Marines and Medics behind Raynor and let out the beast.
Preferably use the plasma gun.
The Zerg will surely damage Jim several times, but he’ll eventually fall down.
it’s possible for you to also use the prototype A.R.E.S machine in this fight.
For details, head to the Monster Mash!
Lock and Load:
As you have probably noticed,Piercing the Shroudis divided into two parts.
There are six additional weapons pieces in the first one and seven in the second one.
There are grenades, Plasma Gun and Chrono Rift ammo.
They’re all marked on the map (orange circles).
One more prestigious achievement.
The challenge here is to defeat the Brutalisk with the A.R.E.S.
robot, which you’ve been using to reset the corridor of enemies.
After you take over the Brutalisk room, send the Medics and Marines back to the robot activation panel.
Set free the Zerg monster with Raynor and start running away deeper into the corridor.
Around the middle of the road, activate A.R.E.S.
with anti-armour missiles and you’ll witness a clash of titans, which will end with your win.
Raynor will probably need some medical care.
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