New potential team members

Dangerous enemies (bosses, elite monsters etc.)

M15 Exits to: Periki’s Overlook.

Powerful ironclad constructs (plus imps) are at the end of the hallway.

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it’s possible for you to avoid detection from the constructs or fight them.

Dining room.Container with scrolls, alchemy supplies and drinks.

Art gallery.you could examine the statues and some of the paintings (magnifier icon).

Pillars of Eternity 2 Deadfire M32 - Neketaka: Arkemyr’s Manor

Arkmery’s study.You’ll encounter only an imp here during your first exploration of the manor.

Arkemyr appears here after completing “The Archmage’s Vault” quest.

The containers store a potion, scrolls, books and other small loot.

Pillars of Eternity 2 Deadfire M32 - Neketaka: Arkemyr’s Manor

The most important find is a note with a combination to the vault (11).

Kitchen.Several containers with food, you must defeat imps.

Storage.Several containers with food and supplies.

Pillars of Eternity 2 Deadfire M32 - Neketaka: Arkemyr’s Manor

Stairs connecting the ground floor and the upper floor of the manor.

Upper floor.You’ll find minor loot nearby - some food, water and supplies.

There’s an exit to the manor’s roof.

Pillars of Eternity 2 Deadfire M32 - Neketaka: Arkemyr’s Manor

Chest with a trap and a lvl9 lock - it contains an exceptional scepter and a black pearl.

The desk contains a Ring of Overseeing and Arkemyr’s notes (password helpful while talking to imps).

Secret stash with scrolls.

PC

Wardrobe with a lvl 8 lock - you’ll find Boots of Speed and other loot.

Stairs connecting the ground floor of the manor and the laboratories.

Vault lock.You must insert the Translucent Crystal from the Yellow-Eye Three imp (08) into the mechanism.

PC

Alternatively you could pass the Mechanics test (placing other objects inside the free slot).

Alchemy lab.A large group of imps and a storm blight are here.

A lot of alchemy ingredients in nearby containers.

PC

Forge.A powerful steelclad prototype accompanied by imps and a flame blight is here.

Crafting materials in nearby containers.

you might destroy the wall by passing the Might test or deconstruct it with a hammer and chisel.

PC

Animancy lab.There are powerful ironclad constructs in thre laboratory.

Library.One of the containers has a unique Saru-Sichr morning star.

it’s possible for you to also find a scroll, lots of books and other loot here.

PC

Mushroom garden.A poweful monster is in the garden - Failed experiment.

It’s accompanied by an earth blight and imps.

you’ve got the option to collect a lot of mushrooms here (alchemy ingredients).

PlayStation

Scrying pool.you might look into the pool (magnifier icon).

Vault.There are a lot of traps in the vault - avoid them or disarm them.

The Harapo Epic stone tablet (quest item) is in the southern container.

Xbox

Chest with a lvl 10 lock - Ninagauth’s Teachings grimoire and Cloak of Greater Protection.

Chest with a lvl 8 lock - potion and supplies.

Chest with a lvl 7 lock - Stone of Power necklace.

Nintendo

Unlocked chest - potions and Ivory Worm Figurine.

Chest with a trap and a lvl 11 lock - jewels and a unique Cabalist’s Gambeson light armor.

The map above shows theArkemyr’s Manor.

Pillars of Eternity II: Deadfire

Arkhemyr’s manorcan be entered from three different points in thePeriki’s Overlookdistrict.

We’ve presented them below.

you’re free to kick off the main door in two ways.

You will then receive it at the completion of the quest.

If you don’t ask for the key, Fassina will give you some other prize.

The second method is to use thesecret passage in Luminous Bathouse (M15.8).

Though, admittedly, it’s not a very interesting option.

After entering theLuminous Bathouse, use the stairs leading to the boiler room (M24,5).

The secret passage is in the place shown on the above picture.

You’ll have to complete a simple paragraph scene as well.

This is the recommended option if you want to rob the manor without getting involved in any fighting.

After entering theDark Cupboard, you have to use the spiral stairs leading to the first floor.

Here, examine the window shutter marked in the picture.

At the end of the corridor you’ll encounter powerfulironclad constructs(plus someimps).

you could either avoid detection or fight them.

Arkemyrhimself does not appear until after the completion ofThe Archmage’s Vaulttask.

In the containers you’ll find, among other things,potions,scrollsandbooks.

The most important finding is anote with a combination to the vault(M32,11).

There are some small treasures here - somefood,waterandsupplies.

There is an exit to the roof of the manor (watch out for theironclad construct).

Then walk across the roof to the north-east to reach the entrance to the bedroom.

Extra note - you don’t need to remove any other pieces of your armor (e.g.

The imps and constructs will also “ignore” the rest of the party while travelling around the manor.

The desk containsRing of SupervisionandArkemyr’s Notes.

A secret box withscrolls.

The lock of the vault.

you’re able to demolish the wall by relying onMightor dismantle it with achiseland ahammer.

This will allow you to enter the main lab area and quickly reach the vault via the northern corridor.

The Vault.There are plenty of traps in the treasury - disarm or avoid them.

The arrangement of all traps is shown in the picture above.

In the southern container there is theHarapo Epic stone tablet(quest object).

The chest with a level 10 lock -Ninagauth’s Teachingsand theCloak of Greater Protection.

Chest with level 8 lock -potionandsupplies.

Chest with level 7 lock -Stone of Power amulet.

Unlocked chest -potionsandIvory Wurm Figurine.

A chest with a trap and level 11 lock -jewelsand a uniquelight armor Cabalist’s Gambeson.

He’ll give you a new quest -Bekarna’s Folly.

The Arkemyr’s Old Robes and Arkemyr’s bedroom note(M32,9)are helpful here.

The imp can give the hero an Tranclucent Crystal without having to fight for it.

Imp-They appear in several varieties.

They are not very strong, but they come in groups and often in the company of constructs.

These creatures are resistant to mind attacks and grounding attacks.

First, take care of the accompanying imps and blights and only then attack them one after the other.

Constructs are immune to diseases and poisons.

Steelclad Prototype-This is a stronger version of an ironclad construct.

In addition to its greater strength and stamina, it can also pull in its victims.

Failed Experiment- It’s a unique stronger creature you’ll encounter in the garden.

It is immune to afflictions of resolve and intellect.

It is accompanied by other monsters that are worth taking care of first.

Blight- You’ll encounter several types of Blights, including Storm Blight and Fire Blight.

This will guarantee you the ability to keep your heroes alive even in the event of a battle.

Interestingly,skirmishes with imps and constructs are not obligatory.

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