By distributing the attributes you’re able to e.g.

create a strong and durable character at the cost of little agility and no skills in diplomacy.

High-level attributes unlock unique dialogue options and create interesting scenarios.

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For example, at some point, you are bound to encounter a closed door.

A strong character will easily force the door.

However, a character with high perception ratio will detect the well-hidden opening mechanisms, etc.

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Each character is described with six attributes:

It is worth mentioning that multiple items, abilities, etc.

This is a clear indication that a certain class could use e.g.

intellect much more that perception.

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Keep that in your mind when creating a character.

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Pillars of Eternity II: Deadfire