guides

Last update:07 June 2017

Choosing the right planet is very important.

Your people will work and live there, after all.

Every planet has a couple of coefficients.

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The most important of those is the amount of FIDSI points output.

FIDSI stands for: Food, Industry, Dust, Science, Influence.

Some of the planets also have strategic or luxury resource deposits and may have some anomalies.

PC

The resource deposits influence the FIDSI output and sometimes the happiness.

The abundance of these resources, on the other hand, influences only some improvements.

Some population units bonuses are related to the right climate of a planet.

PC

Sometimes you will have to decide whether the priority will be the bonus to production or higher habitability.

you’re able to often encounter anomalies in new systems or when investigating curiosities found on planets.

so you can do that, you will need some advancements in the fields of Science and Exploration.

PC

These are just a couple examples, but they may often determine the planet to colonize.

These fall into the category of anomalies.

In time, you’ll be able to build a research station and research the moons.

PC

The other set of characteristics isbiodiversity: fertile and sterile.

These influence the construction of some buildings, and can provide different bonuses to population as well.

The planets can be divided according to the habitability factor.

PC

Sometimes, however, the less habitable planets will provide a bonus to FIDSI output.

On the other hand, these usually have limited population capacity.

convert them into a different climate.

Endless Space 2

However, you’ve got the option to’t back-terraform planets.

The other characteristics of planets include size and key in.

The chart below shows all planet typesthat can be generated during a playthrough.

Gas giants and unique planets are not included on the list.

Usually, hot planets have a bigger bonus to Industry and cold ones to Science.

Ocean, Atoll, Terran and Forest.The most capacious types of planets, they also give you Approval bonuses.

They offer the biggest bonuses to Food production and a balanced production of other resources.

Those planets are temperate and fertile.

A lot of upgrades use planets that have those traits.

They have a considerable bonus to Food production but sometimes they won’t produce, e.g.

After some time you’re free to obtain technologies that will allow you to inhabit these systems.

All planets have different climate.

Some have more negative impact on Approval and a weaker production of Food and other resources.

However, a few of these planets have better bonuses than those with more pleasant environments.

For example, Snow planet gives you a better Science bonus while Arid grants you better income in Industry.

Thanks to science researches you’re free to get the access to those worlds.

This group often offers you medium class strategic resources.

Arctic, Desert and Toxic.One of the least pleasant worlds but they are still capacious enough for your people.

Very low Food production.

However, each one of these planets exceeds in producing one resource.

Those planets can be terraformed into some worlds from the third group.

Ash, Lava, Ice and Barren.These worlds are either hot or cold and all of them are sterile.

Here, you have no Food production and a very low Dust income per capita.

You must also spend some time on developing colonization technologies.

On the other hand they can be used as perfect worlds for being Industry or Science centers.

It is worth to leave one or two of those planets in a system to have better FIDSI bonuses.

Gas giants.They are not planets and can’t be terraformed.

As it was said earlier they offer a very big production but only in one field.

They can accommodate a minimal number of population but they often have the rarest strategic resources in a galaxy.

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