It has an excellent battlefield control quality, excellent healing and reliable units.

The deck also consists of so-called Drawers.

Middle stage:Keep using power-ups onC’Thun (10)and attack hostile minions.

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Don’t hesitate to use your special abilities to heal your own minions.

If needed,Holy Nova (5)orExcavated Evil (5)will let you erase the board.

Final stage:The final stage is pretty much using upgradedC’Thun (10).

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The game focuses, predominantly on powerful buffs on the individual units and using them to attack the opponent.

Additionally, the deck ensures a quite decent inflow of healing cards and abilities.

For defense, you’ve got the option to use theShieldmasta (1).

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The Middle Stage:Continue attacking with the weaker units.

The Final Stage:Continue launching the attacks described above and venture to finish out the opponent.

It is key here to keep control using the priest’s spells while launching buffed attacks.

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The deck relies also on the unique abilities of dragon cards.

At the same time, venture to keep control with your spells.

The Middle Stage:Keep eliminating the successive units of the opponent and attack him yourself.

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The Final Stage:Keep attacking the enemy.

It entwines the strength of Mech minions with the Priest class buffs.

It also has a very good combos against a minions with the low attack value.

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Early game:Begin with the very aggressive strategy.

Your main target to receive an upgrade is eitherSpider Tank (3)orMechanical Yeti (4).

Play alsoDark Cultists (3)to limit the enemy’s options.

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Remember to heal your minions as often as it’s possible for you to.

Holy Champion is a very important card in this deck.

It can be buffed by healing any minion.

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Middle phase:make a run at make good trades with enemy minions and keep your units alive.

you might use these spells and minions to convert healing into damage (Auchenai Soulpriest (4)).

When facing difficult opponents (e.g.

Handlock) 2 xLightbomb (6)will help you stop hostile actions.

Middle stage:engage into battle with hostile minions and keep your own units alive.

Final stage:If you need cards, playNorthshire Cleric (1).

However, have at least one injured minion on the board.

UseHoly Nova (5)to get rid of weaker of injured foes.

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