guides
Last update:03 April 2023
You’ll wake up in a solitary with crossed painted all over the walls.
As you approach the exit, one of the lunatics will fire up the door for you.
In one of the solitaries there will be a crack in the wall through which you might squeeze.
Turn left and climb to the floor above.
You’ll see two guys there; one of them will start screaming at you.
Ignore him, turn around and leave through the door behind you.
Go straight on, then right.
You’ll see a ledge along the wall, so use it to get across.
you could only turn left, so do it, and walk through the decontamination chamber.
Start ascending the stairs quickly and use the first available door.
You’ll see another lunatic, talking to a wall.
Right next to him, there is a hole in which you’re supposed to jump.
You’ll find yourself a level below, in a corridor with another inactive decontamination chamber.
Before jumping, though, double-check to get the documents to the left of the guy.
To do it, you should probably locate the controls.
Go across the table and kick off the door labeled “Exit” to walk out into another corridor.
Be very quiet, there are two enemies lurking there.
The one in the control room will see you immediately, forcing you to run.
Hide in the lockers and wait the enemy out.
Go back to the security room - the lunatic will be gone.
Use the control switch to activate the chamber and backtrack to it.
you’re free to use this to find a battery in the room.
Sneaking and hiding, go back to the activated doors and step into the next area of the complex.
Turn right, grab onto the ledge and move along the wall towards the windowless window.
Jump back inside, and the men will be gone.
As you move further on, you’ll see a broken chamber door to go through.
At the end of the way, there’s a corpse of a guard.
He’ll have an access card on him.
Jump out, grab onto the ledge and move to the right.
Eventually, you’ll be able to go back inside.
The guys will be gone again.
A while later, you’ll reach another security room (quite a lot of them here).
Turn around quickly and run straight on.
Eventually, you’ll see a way out.
Jump down into the corridor and run for the grates.
Your opponent is in the security room, so instead, run to the chamber.
After a short cutscene, you’ll find yourself in some sort of morgue.
Watch out, your buddy will run down there too, looking for you.
Squeeze into some dark corner and wait until he goes away.
When he does, go up the stairs he used earlier.
Turn right and follow the corridor.
I walked instead of running, just to be sure he wouldn’t hear me.
Afterwards, turn left; another inactive chamber will be blocking the other path.
Squeeze through the shelves.
If the monster was still after you, he’ll stop now.
Afterwards, follow the corridor until you reach the arena entrance where one the bad guys beheaded a man.
Once there, go right.
Hug the wall at the collapsed floor segment, then jump across.
The stairs up will lay open before you.
Before you go up, though, grab a document folder from the nearby cell.
There’s nothing else beside it.
Keep going until you have to hug the wall again.
If your pursuer hasn’t given up yet, he’ll leave now.
Move the mouse until he lets go, then proceed ahead.
Eventually, your character will step into an abandoned solitary.
To the left, there’s a small hole that you’re able to squeeze through.
Leave his cell and follow the corridor to the right.
There, go down the stairs that’s located on the same side as the light.
On this level, in the room with a lot of blood, turn left.
You’ll find yourself in a large hall, with another hole in the center.
Same as before, jump down.
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