Stop after reaching the first group of enemies - Hope policemen.
You have to stay hidden, because ANY disguise (even judge disguise) can’t guarantee you safety.
There are policemen bullying one of prisoners - it would be best to walk past them.
But if you would like to save the prisoner, you might use point shooting.
Regardless of you behavior, carefully approach a guard-room shown on the above screen.
Quickly move towards the guard-room, crouching all the time.
Do not hurry and do not enter the guard-room prematurely.
If you have a safe code, then you could unlock it now.
Unfortunately, inside the safe you’ll find onlySTG 58.
More important is to interact withbuttonto kick off the gate to another part of the prison.
It would be good to eliminate this person to obtainevidenceleft in the room.
If you do not want o risk, wait until he turns around and only after that move ahead.
Carefully approach the largest area in the prison, where policemen organize illegal prisoners' fights.
Regardless of the difficulty setting I recommend using the right ladder shown on the above screen.
It allows you to reach upper balconies.
Move over balconies to omit all policemen.
A long an unguarded corridor leads to the last prison room.
After a while you’ll reach a locked gate.
Your goal can be reached in two ways.
First method is destroying the lock (screen above), using Silverballers for example.
Opening the last door ends the mission.
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