They may not be of the best payment, but their requirements are very low.
They’re giving the opportunity to enhance your abilities in the matter of flying.
You will be also exploring the galaxy, all of this whilst earning some money.
The most recommendable courier missions is the data delivery.
How to squeeze the most from this mission?
The first mission may not be of high profits but when they sum up to a nice digit.
There are also no consequences if the information is not delivered on time.
What you really need to avoid is getting caught red-handed.
Other bang out of the delivery missions are the buying offers.
It requires having the space in the ship and having enough money.
It works well with the merchant profession.
Every ship consist of a scanner, so that working in this ‘profession’ you could start right off.
A very pacifistic career which doesn’t require much form a pilot except for the basics of flying.
All you here is scanning every celestial body you will be encountering.
This job can be matched with a job of a courier as both require a similar thing.
The mix of these two will also increase the amount of money you will be earning.
What you are going to need is a proper scanner.
Is a big cost and it should concern only really devoted explorers.
To use the scanner, look at the galaxy map and find the closer area without any description.
It is available for scanning.
After choosing the “unknown” system, jump there.
Be careful as after the jump you will find yourself in the near distance of the biggest star.
Set up the scanner and hold the right button until the scanning is over.
After finding the new astronomic object, marked as ‘unexplored’, approach them and select them.
The scanner in the bottom-left corner of the pulpit will start gathering the information.
A while later you will get the detailed information on the celestial body you have just scanned.
After scanning everything in the system you are free to go on further exploration.
The obtained information can be sold in any station in the “universal cartographics” bookmark.
If you like to trade, then this profession should be of your interest.
The first steps to partake should be finding some extra space in your hold.
Knowing the basics of the trade and economy is of an advantage.
The devoted merchants should be using their first money on buying a new, transport ship.
The first would be then the Hauler, and the last Lakon, pop in-9.
A buy cheap and sell expensive is the basic rule of every trader.
Now, you will have to find the station which needs the goods that you have just obtained.
Another essential gadget for plotting you route will be the galaxy map.
Go to the view bookmark and change the view to realistic.
After docking verify if the demand is high enough to be profitable.
Another golden rule of every trader is optimizing the time in comparison to the profits.
Sometimes, great routes may be found in the very same star system.
All it takes is to take a while and think.
There are many combinations like that in the galaxy, all it takes is to look around.
Even the advanced equipment is not required - two basic lasers will do fine for a start.
It is vital to properly estimate the danger and the success chance.
For a start it is good to hunt only for the ship of the same class as yours.
Before getting to hunting do one more thing.
Turn off the “Report crimes against me” so that the police won’t intervene in your fight.
How to find the bandits?
Move around the crowded locations (except for the stations).
Check theunidentified signal sources, nav beacons and the resource extraction sites(a picture above).
USS appear in the random places and it is the easiest to encounter them whilst on the SC mode.
Beacons are placed usually near to the main stars of the system.
The RES can be found around the asteroid fields.
There won’t be any assurance of finding the target there, but these locations are the most possible.
How to tell apart a criminal from a law abiding citizen?
grab the ship and wait for the scanner to do their job.
The first one will be marked as clean, the latter as wanted.
Another (optional) step is setting up the bounty for the head of the late criminal.
Go to the left panel and grab the contacts bookmark.
There you will find the amount of credits assigned to the head.
If you want to increase your income, you should invest a bit for buy a kill warrant scanner.
Usually, you are getting paid only from one station which has been looking for the target.
Information about the awaiting bounties can be found in the left panel, in the transactions bookmark.
Given pieces of information are the price and the place of collection.
Now go to the specific station, then Contacts > Local security Office to collect the credits.
Apart from the usual bounty hunting there are some other possibilities.
Some stations offer the special tasks in which you have to destroy a specific, unique NPC ship.
A mercenary is also a profession devoted to fighting.
Usually playing as a mercenary is similar to the Team Deathmatch known from many online games.
These can be found in the systems which are positioned in the neighborhood of two fractions areas.
These missions are all about defeating a specific number of the enemy ships.
The best locations to begin the mercenary job are Dahan and Eranin.
Obviously, it should be the one pointed in the briefing.
Now you might star fighting and helping your employers.
Now it is the time for a little bonus.
Even working spontaneously may give you some profits.
For the additional money go to the contacts bookmark and go for the combat bounds to get your money.
It will be your only payment if you hadn’t took up the mission earlier.
Other way of earning many as a mercenary may be responding for the Federal Distress Signal.
In some systems consumed by war, the war ships may call for help.
It will also appear as a unidentified signal source.
The rest goes the same as taking part in the conflicts.
You reach the place, opt for the side and you start to fight whilst earning the money.
Piracy is one of the most challenging and complicated jobs in the Elite.
This job requires a lot of precision and ability of controlling the ship and the ship’s sub systems.
The most essential rig you will have to obtain is the cargo scanner.
You should know whether the shooting is profitable before doing so.
This scanner works in the same way as does the bounty hunter scanner.
After scanning your victim’s cargo, look at the left panel in the cargo bookmark.
If you think the cargo is worth the risk, you may proceed with the ‘cleaning’.
Go to the “sub targets” bookmark in the left panel and snag the cargo hatch.
This component will be marked on the victim’s ship with a red square.
Shoot this particular spot until the lock brakes.
The lock is placed on the rare of the ship so you will have to tail the ship constantly.
The weapons mounted on the gimbaled hardpoints will do best.
The amount of obtained cargo is dependable from the class of the drone.
The cheapest ones will get you no more than 20% of it.
You will have to damage the ship (5-10% of the hull’s integrity).
Usually the victims will focus on fleeing and they will drop their cargo to buy themselves some time.
If you will manage to force the target to drop its cargo, start the reaping.
Use the cargo scoop to collect the goods.
Some stations of a rather dodgy reputation offer the work for the pirates directly.
It is a great opportunity for a pirate.
This may make the job very time consuming.
Fortunately the task’s time is usually prolonged up to couple of days of a real time.
Smuggler is a unique profession.
You may become one because of your choice or simply because of the coincidence.
Smuggler is basically a trader which sells illegal goods (drugs, tobacco or even sugar).
Even the righteous citizen may become a smuggler - usually though it is a deliberate choice.
Illegal commodities are valuable on the black market, thus the game is worth the risk.
Of course the cargo can be thrown away, but this is not the case.
To check the goods illegal in a particular system, just bring up the map and opt for station.
On the very bottom you will see the table with information on the prohibited goods.
Another step would be the acquisition of the cargo.
Do it in the station where it is legal.
Real difficulty come, of course, whilst transporting the cargo n the station where it is illegal.
Firstly, don’t let the local authorities scan you.
Keep away from them right after exiting the SC mode.
Go to the station and turn on the silent running.
If you’re able to turn of the power drive to be able to drift into the station.
Ask for the landing permission when you will be of about 7.5 km from the station.
Get the permit and slither in to the station, dock and go to the hangar right away.
Turn off the silent running and turn on all of the sub-systems.
After the safe landing, initiate the contacts panel and sell your illegal cargo.
It is a peculiar move so be sure to practice it before you will do it for real.
After all this may be your main source of income sooner or later.
So be careful to plan your trading routes before executing the trade itself.
I wanted to say again; train the maneuvers properly before giving yourself up to the smuggling.
It is easy to miss some vital step which may cause a deadly and costly result.
Some of the stations are even openly the pirate ones.
Many of them has the black market.
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