Only then, can you queue up and determine your role.
In the meantime, you’re able to explore the world and complete quests.
Once the system finds the party for you, you will be informed of that.
After you accept, you will be transferred to the instance.
As a result of each choice, the quest goes a different path and the instance is different.
You take decision by means of voting.
The dialogue option that the majority votes for, is chosen.
Depending on how well you did, you receive brown, silver or gold.
Instance locations:
The Hycrest Insurrection(15lvl)-The entrance is to the East of Thayd.
Riot in the Void(15lvl)- The entrance is in the East of Illium.
War of the Wilds(25lvl)- The entrance is in Whitevale, near the village of Wigiwalli.
The Siege of Tempest Refuge(30lvl)- The entrance is in Whitevale, in the Calmwater Lake.
Crimelords of Whitevale(40lvl)- The entrance is in Wilderrunie, to the West of Devastation Ride.
The Malgrave Trail- Nobody on the caravan may die.
The important factor is the fact that none of you might die during this Adventure.
Crimelords of Whitevale- None of you might die, during the entire raid.
The Siege of Tempest Refuge- The Generator’s health cannot drop below 95%.
Dungeons appear on the quick access list, after you achieve the predetermined level.
Usually, the quests lead to the manual entrance, as an alternative.
Once the system finds the party for you, you will get to know about that.
After you have accepted the choice, you will be transferred to the instance.
Here, you receive experience in the regular way, for each monster hat you kill.
The tank and the Medic need to perform their duties perfectly, at all times.
Otherwise, the entire team falls.
IF the tank goes down, the rest of the team, usually, dies within half a minute.
The medic should keep an eye, specifically on the tank, who is keeping the monsters on himself.
The important difference here is the fact that the opponents may drop epic items.
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