These terrains are available for those who own a visa 04.

Warden’s Hold, the biggest city in the game, is inside this zone.

This quest can start in an unusual way.

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During your journey, Teriel can be attacked by a group of bandits.

Defeat them and search their corpses.

One of them carries aWanted Letter.

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you’re able to come across bandits, e.g.

:

Drax explains his motivation and offers Teriel a job.

you might:

The Maze’s exit is located in zone 7.

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The access to that zone is protected by laser barriers.

Get there and listen to a short conversation with Artanak.

The Maze is full of traps and only one path leads to your goal.

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Jump over the tank with a blue substance.

You will also have to climb a little bit.

TheShadow Keyis in the container presented in the picture (use Sense Mode to find it).

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Pick up the key.

This causes the Maze to start collapsing.

Head in the opposite direction and avoid traps again (perform rolls in the corridor with gas).

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The chasm with the blue substance can be avoided by catching the rope.

Go back to Drax and give him the Shadow Key.

Teriel is now in an arena with a giant crab.

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Otherwise, you have to quickly reach the terminal presented in the picture.

You should activate invisibility first and then start the hacking mini-game.

Complete it and unlock the exit from the arena.

Seven: The Days Long Gone

During this quest you have to track Drax who betrayed Teriel duringA Wanted Manquest.

He can be found on the farm in the zone 2 (see the picture above).

Drax is inside the building.

you’re free to:

Note -Decoy Grenade Schematicis inside Drax’s house.

Vaetic hides in the east part of Everglade Swamps (the zone 3).

The picture above shows the exact location of his hideout.

That place is in the east end of the swamps (north-east from The Sozzled Mosquito).

keep your game before you get closer to Vaetic’s hideout - he knows that you are coming.

Keep moving and use rolls.

That is not all because the ruins are surrounded by MULTIPLE fire traps.

Thanks to that you won’t have to avoid the mines.

Vaetic is on top of the small ruins (see the picture).

it’s possible for you to backstab Vaetic, provided that he didn’t notice you.

Luckily for you, he isn’t a challenging enemy.

The Crucible is a huge arena located in the Warden’s Hold.

Speak with the Crucible Arena Keeper if you want to participate in fights.

He can give you a permission only when you got Graith’s invitation.

Meet with her again near the specified warehouse in zone 04 in the city.

Enter the warehouse by using a lockpick or by going through the skylight in the roof.

A large group of enemies can be found in the warehouse.

Ultimately, Thyra needs to get inside the warehouse and find the load stored inside.

Return near the Crucible to speak with Thyra again.

You will deduce that she plans to use the stolen poison to fake her own death.

Afterwards, the action will move to the morgue.

You must now administer an antidote to revive her or you’re able to leave Thyra dead.

Thyra can also permanently die if you use one of the regular weapons during the encounter on the arena.

Possession With Intent

How to unlock:Speak with Threston in Port Terminus.

This quest can be unlocked after speaking to a merchant called Threston.

it’s possible for you to find him in Port Terminus located in the Warden’s Hold.

You learn about problems with his cargo.

Head to Port Horizon next to Lewmer.

The best way to get inside that location is to wear a Technomagi soldier armor.

Thanks to that you’re free to move freely around the entire port.

You have to reach the control room.

Climb the stairs and walk on the balconies.

Wait until the guard moves somewhere else and enter the control room.

You have to hack into the big computer.

Watch the short cut-scene and go back to the quest giver.

You receive100 auryteandStun Dart Schematic.

What a Pair

How to unlock:Speak with Leutian in the Warden’s Hold.

Leutian can be found in the Warden’s Hold’s marketplace.

He has an unusual request - bring him pairs of socks.

You have to bring him 20 pairs to complete this quest.

you’ve got the option to also buy them from other merchants.

He gives youaurytefor each pair that you bring him.

After delivering 20 pairs Leutian will ask Teriel to sneak into Esmelda’s room (Blackwood Manor).

Eliminate one of the Blackwood guards to get their outfit and avoid any problems.

The room is located on the highest floor.

The quest ends when you read the letter addressed to Teriel.

You have to pay her 40 auryte for a prediction.

Teriel receives aFortune Discand is ordered to go to the excavation site in the zone 7.

Before you go there, you better get a visa level 6.

Also, only workers can jump into the excavation site.

Remember to avoid Technomagi soldiers (even if you have a Technomagi soldier outfit).

This block is located on the lower floor, in the center of the excavation site.

Pyla is imprisoned in the vault presented in the picture - speak with her.

Shortly after that you will encounter three hostile workers.

Kill them by attacking the enemies one after another.

After that you could search the workers' corpses and findSold Artefact Receipt.

Take the receipt to the Wave Witch.

Listen to her another prediction and receive a newFortune Disc.

This unlocks a new side quest calledLight Of The Firefly.

Light Of The Firefly

How to unlock:Automatically after completingFor Whom The Disc Tellsside quest.

You have to meet with Lady Firefly in her office located in the Warden’s Hold.

Her office is located on the highest floor in the area marked by the blue circle on the map.

Show the guard your disk that you got from the Witch.

These lands are roamed by spiders and other monsters but you don’t have to kill all of them.

Search the generator’s control panel (see the picture).

You learn that you have to bring power back to the workshop.

Activate Sense Mode and follow the thickest cable.

It leads to a machine that, sadly, is inside of a bandits' camp.

you’re free to attack them or use invisibility.

Check out the condenser.

To fix it, Teriel needs 2 sets of Servomotors and Transistors and 1 Duct Tape.

These items are rather common.

you’re able to find them in the world or, e.g.

buy from the merchant near Our Savior’s Temple and the security checkpoint 07.

Collect the parts, go back to the equipment and fix it.

Go to the abandoned workshop once more.

Interact with the generator’s panel and complete a hacking mini-game.

Complete all mini-games and bring power back.

Go back to Lady Firefly.

This unlocks another side quest -Lady’s Plus One.

Ladys Plus One

How to unlock:Automatically after completingLight Of The Fireflyside quest.

This quest starts right after you bring the sculpture to Lady Firefly.

Listen to her plan, leave her office and speak with Wave Witch.

She offers you an alternate way to complete this quest.

However, you have to make it at the end of the quest.

Parts of it can be found during exploration or, e.g.

by visiting the tailor in the Warden’s Hold (see the picture).

Teriel needs to wear four elements of the elegant “set”.

Three of them are fixed - a hat, trousers and shoes.

an attire or a coat).

Equip the set and head to Du Motier’s mansion located in the city.

secure your game because you lose all your equipment when you get inside.

Find Lady Firefly in the garden and speak with her.

Listen to her instructions.

Teriel’s task is to steal an artefact kept in the basement.

You have to find a way to get inside the building.

You have to go through the entire basement.

Teriel doesn’t have any weapons so avoid being detected.

Invisibility is very useful here.

Use this ability to avoid guards and other people who can raise the alarm.

Reach the closed door and hack into the nearby terminal.

This allows you to unlock the basement’s main room.

Avoid new enemies and the camera.

Reach the terminal presented in the picture.

Complete a hacking mini-game, activate invisibility and get closer to theartefact.

This triggers a cut-scene.

You now have to leave the property.

The area is patrolled by alarmed guards.

Again, rely on invisibility while you are going through the basement and leave the building.

The main entrance is guarded.

Climb up, reach the terminal and hack into it.

Complete a hacking mini-game and use the rope presented in the picture.

Use it to slide down.

Don’t forget to collect Teriel’s weapons from the chest.

You now have to decide how you want to end this quest.

The artefact can be handled over to Wave Witch or Lady Firefly.

Both variants give you1000 auryte.

Teriel needs to find five people:

Find them all and go back to Cremmel to complete this quest.

The Biomancer temple can be found in the southern part of the city.

you’re free to listen to the priest’s speech and speak with the guard.

He won’t let Teriel inside - you must sneak your way in.

Climb up the balconies located outside of the building.

you’ve got the option to eliminate the lone biomancer guarding the area or sneak past him.

Reach a small hole and go through it.

You must now investigate the first crime scene.

This is a restricted area, but you’re free to sneak inside.

Reach the roof of the building and use the back entrance.

You have to start sneaking here to prevent the technomagi and biomants from detecting you.

Take a position from where you might safely eavesdrop on the conversation.

Once the conversation is over, hide in the garbage.

Two biomants should remain in the building.

Don’t attack them, as it might attract attention of additional enemies.

It’s best to sneak past them and use invisibility to prevent the enemies from locating you.

Use the detection mode to find potential traces.

Once you’re done, leave the crime scene.

You must now visit the bar where the technomagi organize a birthday party.

Speak with Ganler who celebrates his birthday.

He won’t be talkative at first.

There is a group of homeless people located there, but you don’t have to fight them.

Focus on examining the human sculpture shown in the picture.

Return to the bar and speak with Ganler again.

Have a drink with him a few times (each order costs 8 auryte).

Thanks to that you will acquire new information and will learn about the latest crime scene.

The new crime scene can be found in the Fellohugh estate, which is a closed zone.

Use the detection mode to find a blood strain and examine it.

you’re able to also look for thevictim’s journalhere.

Starting from this moment, you will see purple technomore particles while in the detection mode.

You must now follow them, as they will lead you to the Cinder Man’s hideout.

Cinder Man’s hideout can be seen in the above picture.

It’s a residential building located not too far west of the recently examined crime scene.

you might get inside through the window or by opening the door.

The farm can be found not to far west of the security checkpoint 04.

Abel will ask Teriel to help him find his daughter.

You must start by checking the farm.

There are numerous traces here - use detection mode to find them.

You don’t have to locate all of them, just enough to discover Ilsa’s trail.

The man can be found in the place shown in the above screenshot.

Save the game before approaching the man, as the quest offers multiple options to choose from.

A conversation with the man is not recommended, as he wants Ilsa to remain hidden.

Asking him too many questions will provoke the man and his guards to attack Teriel.

You should look for Ilsa yourself.

Locate the stairs leading to the basement (above screenshot) and reach the room where Ilsa is hiding.

If she ran away with Fen, the quest will end immediately.

In both cases you will receiveauryteandRune O.

The Chance to unlock this quest will appear during the completion of theDown the Rabbit Holemain quest.

During that quest Teriel must eavesdrop on conversations in various parts of the city.

One of those talks concerns plans to plunder an abandoned warehouse in Lewmer.

Use pickpocketing on one of the thugs or kill them to acquire theaccess code.

You must reach the lowest floor of the building.

Unfortunately, the area is full of spiders that you should probably kill as you travel through the building.

Use the detection mode to locate control panels and be ready to face more groups of spiders.

Once the access to the vault is unlocked, Xervia will suddenly murder the remaining members of the gang.

Get rid of her and plunder the warehouse on your own.

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