When you finish, you’ll see a man nearby(1).

Your stuff

He’ll give you your first quest, which is to find your basic equipment.

Go back to the ship and look for a chest.

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It’s located near the starboard.

Take everything you find inside and go back to the man.

Beer barrels

With the beer, go back to Rilan and hand it to him.

PC

This time you’re going to be hunting spiders, which are a serious plague in the area.

You should find them in the spot pictured below(4).

Go through the gate and, shortly, you’ll see the first spider to your right.

PC

Slay a few and go back to Rilan to get your reward.

Note: your quest log doesn’t update.

When you enter the city, you’ll see two men having a conversation(5).

PC

Talk to them and they’ll ask you to bring them some beer.

They’re sailors, soaking their woes in alcohol.

You may either refuse or complete the quest.

PC

You’ll find beer in the tavern (choose the beer barrels).

If you refuse, the quest will simply end and land in the Failed tab.

Make your way to the docks and talk to a man named Miro(7).

PC

After a short conversation, he’ll give you 6 pieces of wood.

When you take it back to Radik, you’ll receive a Ring of Charisma and some XP.

As soon as you finish talking, another wave of spiders will appear.

Legends Of Dawn

They’ll start emerging from the ground like bugs, and rush straight at you.

Help the guard get rid of them, and you’ll receive some armor and XP.

He’ll ask you to go to the tavern.

Once you’re there, talk to the man standing next to the beer barrels.

He’ll give some bread to take back to Jani.

When you’re done, the mission will be completed and you will receive some XP.

Talk to Berilis the gravedigger.

Keep going left of the east gates.

Eventually, you’ll see the cemetery gates, with some enemies around the cathedral.

Get rid of them without delay, then go inside.

initiate the trapdoor and go down into the mausoleum(10).

Watch out, there will be a lot of traps and monsters as you go.

There are four spiders in the room on the left.

As you go down the main corridor, check out the coffins on the right.

You’ll find two keys that will come in handy later.

Use one of them on the door at the end of the hallway.

There are several chests to rob in these two chambers.

Now, backtrack to the beginning and when you could, turn left into a sideway alley.

You’ll see shooting towers, so destroy them and proceed forward.

To receive this quest, go to the village’s marquis, Kordelis.

He’ll tell you about an unrest on the cemetery and ask you to investigate.

The former will give you the “Berilis Things” quest.

The latter will tell you to inform him of every task the marquis gives you first.

Naturally, you may refuse.

After exiting the village through the east gate, follow the path on the right.

You’ll pass a road sign which will reassure you that you’re going in the right direction.

Enter the cemetery and kill the bandits around the cathedral.

Go back to marquis and report it wasn’t the undead, but bandits that caused trouble.

It will cost you around two silver pieces per plant.

when you obtain them, one way or another, go back to Glore and hand them to him.

One will be in a chest, the other on the bookcase next to it.

Reward:XP, gold

In the lowest part of town, there is a windmill.

If your curiosity gets the better of you, have a look inside.

Go through all the rooms and into the one with all the machinery.

He’ll plead that you go talk to him.

Make your way to the forge(17)at once.

After tiring dilly-dallying, the blacksmith will eventually hand you the tools to repair the windmill.

Take them back to Arpal(16).

The man will ask you to go and see him, because he thinks something is off.

Go to the prison, then, and talk to the elf(19).

When the conversation begins, the elf will tell you that bandits are attacking elven merchants in his town.

He has come here to check whether this village isn’t behind it.

He’ll ask you to convince the people that they have nothing to fear from his town.

He’ll also give you his amulet to hand back to his family in case something happens to him.

If you should have trouble getting in, he also tells you the password: LORELARN.

Right afterwards, the elf drops to the ground, killed by some kind of poison.

Talk to the nearby guard about it.

Go talk to him(18).

you gotta heal this conflict.

For now, the quest will end and disappear from your quest log.

To reach it, go into the river displayed on the map, and approach the entrance.

Inside, you’ll stumble upon some bandits who won’t be too eager to talk.

Look for a scroll hidden in one of the chests.

Its contents say that a man named Moneril(15)is doing business with smugglers.

Go talk to him; you’ll find him in the marquis' house.

There are two ways to solve this matter.

When he offers you a bribe, you may take it and the quest will end.

You may refuse, and the quest will end as well.

He’ll tell you that Skittlers have appeared nearby and asks whether you could kill them.

As far as I’ve noticed, the quest is active only during the night.

The entrance to mines is behind the man’s back.

Go inside and slay the beasts.

Go back to Noah afterwards.

She’s wounded it when she tried to leave the town and was attacked by spiders.

Now she needs your help.

Maldar Silmein, the cleric(14), has them for certain.

you’re able to get the Elven Altanas Tea from Tamika in the tavern(3).

When you have everything, report back to Vida to complete the quest.

Each owes Barilen one gold piece.

One of the indebted gentleman is in this tent

Jani can be found near the fountain on the market.

The second gentleman can be located in the large white-and-red tent next to the east gate.

He won’t be too happy about paying the debt too, but will pay as well.

Go back to the NTG seat.

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