It is a good idea to familiarize yourself with benefits provided by a specific race.
Remember that the key to success lies in diversity.
Creates a protective barrier that regenerates lost physical and magic armor points per turn.
It also increases resistance to all elements.
Amount of regenerated points depends on character’s level.
The only drawback of this skill is the cooldown.
It is advisable to choose the moment when you activate it.
One of unique starting abilitiesavailable only to the character created by player.
This ability allows you to create a small protective barrier.
All allies, that are inside of it, have increased resistance to all elements.
They also regenerate their physical and magic armor point per each turn.
An exact number depends on level of a character that casted this spell.
and “How to get Source Points?”
Talents
Ancestral Knowledge
Corpse Eater
Passive +1 bonus to Loremaster.
Can devour the corpse of the enemy to gain access to memories of the enemy.
Commentary
A very useful talent because Loremaster ability is used for both identifying items and enemies.
With this skill, the character can reach to the memories of the deceased and learn about them.
Additionally, eating the flesh heals 60 Health Points (HP).
In the world of Divinity, humans are the dominant race that mastered the rest of the races.
After all, a bonus to the most basic attributes is always welcome.
Use this skill with caution - the cooldown is pretty long, which may be problematic in combat.
Ingenious
Thrifty
+2 Wits bonus and +3% critical hit chance (both passive).
+1 Bartering skill bonus.
This Talent is useful for almost anyone.
Increasing this parameter adds 2 innitiative points, which allows the character to move before the others.
The Talent also increases the chances for critical hit by 5%.
Petrifying Touch
Deals earth damage and turns a target into stone (Petrify effect).
Removes Bleeding, Burning, Poisoned and Crippled effects from a target.
You should consider the advantages and disadvantages well, though.
Strudy
Dwarven Guile
Passive bonus that increases Vitality by 10% and Dodge by 5%.
+1 Sneaking bonus (passive).
A very useful talent for both ranged characters and warriors that focus attention of nearby enemies on them.
The above increases the ability of the dwarf to sneak.
It’s less a useful thing and more just an interesting addition.
You just have to learn to do it by heart.
A great advantage of this skill is its low cost.
Sophisticated
Spellsong
Passive +2 bonus to Fire Resistance and 10% to Poison Resistance.
Passive bonus +1 to Persuasion.
A very useful talent that offers a rather large bonus to fire an poison resistance.
However, additional resistance is always good.
A single persuasion point increases your ability to influence the characters that you are talking to.
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