They’re practically invulnerable to enemy archers, while also having a substantial reserve ofHealth Points.
As such, they’re pretty solid, but may be outmatched by other rank III adversaries.
Using the ability lowers the amount ofAmmo.
It’s only important not to let them fight in melee combat.
ensure they survive because they gain great spells on higher levels,Resurrectionincluded.
They’re great for eliminating level I units, spellcasters or archers.
ensure, though, to keep replenishingAmmoand shield it from a direct attack.
In fact, that’s their primary role - they’re practically made for the dangerous flanking maneuvers.
They also have quite a lot of health points, and if supported byClericsthey become virtually immortal.
In case of real danger they can always retreat, flying over the enemy’s forces.
They are a true sky cavalry, able to eliminate the weaker units right at the first strike.
The opponent loses 1Staminapoint every turn.
IfSpeedshould drop below 1, the opponent starts losing 1Staminaon every step.
The effect lasts for 2 rounds
Round Attack- deals normalAttackdamage to all enemies around.
If hit, the enemy can’t counterattack.
Costs 4Staminapoints
Executionersare one of the best rank III melee units.
Costs 4Stamina
Ogresare though boys.
They can kill most units at first strike, and even without using their special ability.
Luckily, theirDefenseisn’t too impressive, so several skillful units should have no real trouble defeating them.
you’re free to recruitOgresas mercenaries inPalace, but the chances of them appearing in one are small.
Notice that their cost is twice as high then.
Considering how cheap they are, they’re an extremely beneficial choice.
170gold, 15crystals
35goldand 3crystalsper round
Can be hatched from a special egg usually found while conquering neutral locations.
In case of real danger, they may quickly retreat for be healed byClericsor the hero’s healing spells.
Given the problematic way of recruiting them, the survivability of yourManticoresis of utter importance.
Open its recruitment screen and drag the artifact into the slot reserved for rank III units.
Receives a bonus toDefensewhen standing in a forest terrain
First Aid- regenerates 3Health Pointsduring rest.
They’re practically impossible to enchant (due to highResistance), but their remaining defenses aren’t impressive.
They perform well in any role, but aren’t particularly good at anything.
To acquireUnicornsinto your army, go to theirMeadowand impel them to approach.
The chances of success are determined by positive karma,Diplomacyand a hidden roll of the dice.
Receives a bonus toDefensewhen standing on a swampy terrain
Regeneration- regains 3 health points each round.
They have large amounts ofHealth Points, solid defensive statistics, can punch pretty well and regenerate rather quickly.
Trollscan be acquired as mercenaries inPalace, but the chances of them appearing in one are slim.
you’re free to also hire them in special locations on the world map,Trolls Caves.
The cost is incrystalsand depends on the level of the creature.
To retainDemonsas units in the army, you oughta perform theDark Pactspell.
In that time, the target receives a bonus to defensive statistics, but cannot perform any action.
The ability to poison hit enemies is an additional asset that allows them to eliminate whole groups of enemies.
Such tactic guarantees that even the strongest opponents, such asHydrasorCyclopes, become a lesser threat.
you could acquireMedusasas mercenaries inPalace, but the chances of them appearing in one are small.
The effects may accumulate
Stone Golemsshould belong to rank IV, not III.
Their defensive statistics are nothing short of amazing and the immunity to spells is a gigantic bonus.
They hit really strong, and the amount of theirHealth Pointsmakes them a hard nut to crack.
Even magic dealing creatures (to whichGolemsare especially vulnerable), such asUnicornsorGhosts, have trouble defeating them.
Luckily, these stony nightmares are rare, so there are little chances of having to battle them.
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