guides
Last update:11 May 2016
After exploring the area enough, head into the eastern corridor.
By far the strongest enemy will be theFalmer Gloomlurker(screen above).
you’re able to move onwards, walking beside the cleared Falmer camp.
The second camp you come across should be empty and you will only come across a singleChaurusnorth from here.
Soon you will get out of the caves and return to the room resembling dwarven ruins.
Be ready to deal with some moreFalmers(screen above).
Be careful, as there will be two]Falmersto eliminate here, including one capable of casting spells.
After dealing with them, I’d suggest you take a look around the area.
The most interesting place is the room located in the south-west corner.
It’s guarded by aChaurus Reaper, but it also contains a chest with a few very previous items.
to continue your mission, you should probably approach the big western door (screen above).
Examine the corpse of yet another Synod researcher and head through the door leading toMzulft Aedrome.
Head east and deal with the first group of monster, consisting of aChaurusandFalmer.
Turn north, saving the game on your way.
Remember to try and block his spells and look out for his weapon.
After eliminating the Shadowmaster, deal with the otherFalmersand afterwards return to its corpse.
I’d recommend taking theFocusing Crystal, as it will come in handy later on.
Go through the empty room inside which you quite surprisingly won’t be attacked by anyone.
Stop after reaching the room inside of which you will note dead Falmers (screen above).
take a stab at initiate the door and you should note theDwarven Centurion Masterin the neighbouring room.
The basic attack of the Centurion implies releasing hot steam, quickly depleting your health.
After the battle, look for a chest containing theMzulft Observatory Key(screen above).
However considering the Centurion can be easily attacked from a distance, I wouldn’t recommend such a solution.
With the key in hand, you better return to the main room of the ruins, i.e.
where you fought the Shadowmaster.
Approach the new door and wait forParatus Decimiusto open it.
The man will tell you that you will need the Focusing Crystal to solve the ruins' mystery.
The Mage will in return allow you to accompany him in the further journey.
This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks.
All logos and images are copyrighted by their respective owners.