Trophies are one of secrets (collectibles) available in the game.

Required gadgets:-

Trophy walkthrough:Thetrophycan be found under the bridge leading toAce Chemicals.

it’s possible for you to take it without using any gadgets.

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Trophy walkthrough:Thetrophycan be found inside one of the buildings.

Find the entrance inside and walk in.

The secret can be obtained without the need of using any gadgets.

PC

Required gadgets:Batmobile

Trophy walkthrough:Thetrophyis located inside one of the buildings near the water.

Access to it is blocked by a weakened wall.

The only way to destroy the wall is by using the Batmobile.

PC

Drive the vehicle to the road leading towards theAce Chemicalsand stop west from the secret.

Destroy the wall and fly as Batman to the trophy.

Required gadgets:voice synthesizer

Trophy walkthrough:Thetrophycan be found in a large cage with electric floor.

PC

you might’t reach it on your own, instead you must guide the nearbyRiddler’s robotinside.

You will receive thechipthat allows you to control the machine.

If you have obtained the chip earlier, you’re able to skip this step.

PC

Don’t let him see Batman as after that he will focus only on attacking you.

After positioning yourself behind the robot, usevoice synthesizeron him.

Mark the territory inside the cage and order the machine to walk there.

PC

Jump on the cage and use the synthesizer again.

This time order the machine to pick up the trophy.

Change the location again, while ensuring that the robot won’t see you.

PlayStation

Now you could defeat the robot and take the trophy that he has taken.

Required gadgets:batarang, batclaw, remote controlled batarang

Trophy walkthrough:Reach the place with two containers.

Usebatarangon the question mark on the left container, you will raise the containers.

Xbox

Now you’re free to enter the building.

Position yourself on the pressure plate and catch thetrophywith thebatclaw.

Don’t take a stab at leave the building yet -Riddler’s robotswith firearms will appear nearby.

Batman: Arkham Knight

Pick theremote controlled batarangfrom the inventory and throw it.

Properly performed action will make the containers fall and crush the robots.

It will allow you to safely leave the place.

Remain in Batmobile’sbattle modeand follow the green question marks that will start appearing due to the scanner’s work.

They will lead you under the bridge.

Ride around the buildings until you reach the road leading to the bridge.

Once you get on the bridge, find new question marks and keep following them.

You must drive near theACE Chemicals.

There, take interest in two towers connected with a bridge.

Use thegrappling hookto reach the newly created hole and look inside the small room for thetrophy.

Required gadgets:Batmobile, winch

Trophy walkthrough:Thetrophycan be found in the container inserted in the wall.

Drive near it in the Batmobile, find the interactive hook and use thewinch.

Pull out the container, leave the vehicle and reach the secret.

Required gadgets:batarang

Trophy walkthrough:Thetrophycan be found in a small cage on the wall.

Once they are down, hit the green question mark with thebatarang.

The robots will be repaired.

Now, start a new battle and use thebatarangagain.

Defeat the robots again.

You will be rewarded with opening of the cage.

Obtaining it is quite hard.

Activate thedetective modeand read the coordinates written on the roof [1665, 3171].

It has been marked on the picture above, it’s the eastern part ofBleake Island.

Once you reach the destination, use thedetective modeagain and find the fuse box.

You will learn that for load it Batmobile will be needed.

Go south from the fuse box.

You must reach the path near the lighthouse that has been marked on the picture above.

Now you must perform two jumps in Batmobile on your way to the fuse box.

First jump is performed in the place where the path near the lighthouse ends.

This jump will get you to the metal roofs.

Second jump takes place on the right ramp.

In both cases you must use theafterburnerto ensure success.

Once you get to the box, use Batmobile’swinchon it.

You must manipulate the gas pedal properly - attempt to keep the turnovers bar in the orange zone.

This will let you load the box.

The final phase of the riddle is hardest.

you might’t allow yourself to get off the track or slow down.

Pick thevoice synthesizerfrom the inventory and mark the robot.

Then order the machine to destroy the closerdefense turret.

There’s anotherturretin the cage but this one is unavailable for the robot.

Because of that, you must use theremote hacking deviceto temporary deactivate it.

Now you’re able to defeat the robot and take the trophy.

Required gadgets:Batmobile, winch, EMP

Trophy walkthrough:Thetrophyis locked in a cage.

Enter the Batmobile and use thewinchon the hook to uncover the interactive object.

Leave the car and use theEMPto activate the upper generator.

Now you’re free to enter the newly opened cage with the secret.

you’re able to get there easily by using thegrappling hook.

It has been shown on the picture above.

Required gadgets:Batmobile, grappling hook

Trophy walkthrough:Thetrophycan be found inside a building.

To unlock the access inside, jump to the Batmobile and get through one of the wooden gates.

Park the car inside the building and use thegrappling hookto reach the upper balconies.

Drive the Batmobile there and use thewinchon the fuse box found right from the entrance gate.

Maintain the proper engine RPM (the pointer should remain in the orange zone) to load the box.

Walk to another room and use thewinchagain, this time on the nearby generator.

Your objective is to load the Batmobile so that you will be able to use itsEMP.

Activating the electromagnetic pulse will turn off the upper force field for 10 seconds.

Your character should throw the rope.

Don’t worry that the force field is active again, now you’re above it.

Throw thebatarangat all three green question marks.

Now you’re able to jump down and use thebatclawto catch thetrophyfrom the newly opened cage.

Trophy walkthrough:Thetrophyis in a small room inside the building.

Access to it is blocked by a weakened wall (usedetective modeto find it).

Glide towards that wall from one of the roofs.

Batman should easily get through it.

Trophy walkthrough:Thetrophyis located on the roof of thePanessa studios, behind a weakened wall.

Go southeast from the secret.

Get to the path near the lighthouse which has been marked on the picture above.

Now you must perform two jumps in the Batmobile on your way to the trophy.

Once you reach the weakened wall, use Batmobile’s cannon to destroy it.

Enter the Batmobile and use thewinchon the interactive hook at the base of the tower.

Now drive the Batmobile left or right so you can move the glass plates of the tower.

By doing so you must uncover the green interactive question marks.

Throwremote controlled batarangsat them (you might attempt to use the standard versions as well).

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