Trophies are one of secrets (collectibles) available in the game.

Required gadgets:Batmobile

Trophy walkthrough:you might reach thetrophyonly after you destroy one of the militia checkpoints.

The secret is located inside the building, behind a weakened wall.

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Destroy the wall and go to the newly created hole to take the trophy.

Remain in Batmobile’sbattle modeand start following the green question marks appearing due to scanners work.

The question marks will lead you to a large object under construction.

PC

Drive slightly back and find the ramp shown on the picture above.

Use thewinchon the ramp to raise it and then perform a jump with the help of theafterburner.

If you performed the jump correctly, you will land on one of the floors of the new building.

PC

Reactivate the scanner and reach the top.

There you must find the round green sign on one of the walls and shoot it with your vehicle.

All that’s left is to reach the new hole and pick thetrophy.

PC

You must take control of one of them.

Pick any robot and usevoice synthesizeron him.

Order the machine to move on the right pressure plate.

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Notice that the right door opened.

Drive there in the Batmobile and destroy the weakened wall.

Enter the building and use the ventilation shaft to reach the room with therobots.

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You must defeat all machines.

You should start by activating thefear takedowns.

Once the area is secured, use thebatclawto catch the trophy from distance.

PlayStation

Trophy walkthrough:Thetrophycan be found inside the skyscraper and is protected by a weakened wall.

The proper place to start the shooting has been shown on the picture above.

Once you reach the destination, read the coordinates [2456, 2663].

Xbox

Once you reach the destination, look around for a generator attached to the wall of the police department.

You must load it with Batmobile’swinch.

You MUST use thegrappling hook launcher, more specifically it’s most upgraded version.

Batman: Arkham Knight

Catapult Batman from the Batmobile and use the launcher during the flight.

see to it to land precisely, don’t waste too much time on that.

You will obtain achipthat allows you to give commands to the robots.

If you already have the chip, you’re free to skip this step.

Remain on the roof from which the whole cage can be seen.

First, use theremote hacking deviceand deactivate thedefense turretfor half a minute.

After that, use thevoice synthesizerand start guiding the robot through a not too complicated labyrinth.

He must reach thetrophyand pick it up.

Hack the turret again and then order the robot to walk out of the electrified cage.

Now you’re able to attack it and take the trophy.

Point theremote electrical chargeat the generator 1 from the picture and make the ball attached to it.

Quickly jump to the Batmobile and use itswinchto move the hook A as far to the right as possible.

If you did everything properly, the ball will land in a new place.

Next step is the hardest.

confirm that the hook A is moved maximally to the right and leave the Batmobile without unhooking the winch.

Now use theremote electrical chargeon generators 1 and 2 to attach the ball from two different sides.

Now you must wait for the ball to reach the exit and then take the reward.

Trophy walkthrough:Thetrophycan be found inside a large bridge and it is protected by a weakened wall.

Find the wall and glide towards it to get through.

it’s possible for you to obtain it without using any gadgets.

Trophy walkthrough:Thetrophycan be found inside a small building at the entrance toAdams port.

If you have it, use thevoice synthesizeron the robots.

Send them one after another to the nearby container while ensuring that none of them will spot Batman.

After sending two-three robots, use thebatarangto hit the green question mark.

The robots will be crushed.

Repeat the process until you eliminate all robots.

Once that happens, enter the cage and take thetrophy.

Reach the highest floor of the construction and stand on the pressure plate.

You MUST use thegrappling hook launcher, more specifically it’s most upgraded version.

Use that method to catapult the hero on the nearby viewpoint.

Use the same method two-three more times during the flight.

Each time you should pick the highest roofs and antennas and avoid letting Batman to glide for two long.

Prepare thebatclawfor use in the final phase of the flight.

Land once you notice the trophy cage and immediately use the mentioned gadget.

You must use Batmobile’swinchhere.

Attach yourself to each of three hooks and pull out the metal objects.

You must hurry as they will be slowly returning to their original position.

Once you finish using the winch, jump out of the car and use theremote controlled batarang.

Now you’re able to use the newly unlocked entrance to the container and take the secret.

Trophy walkthrough:Thetrophycan be found on the large metal platform at the water.

you’re free to take it without using any additional gadgets.

Required gadgets:explosive gel

Trophy walkthrough:Thetrophyis inPretty Dolls Parlorin the central part of theFounders' Island.

In one of the corridors at the beginning, find the venting shaft embedded into the flooring.

Take it and get into a side room.

Here, spray theexplosive gelover the weakened wall and enter the room with the trophy in it.

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