They took the form of robots with unique abilities.
Each subsequent member of a system costs more than the previous one.
Their technologies unlock the ability to colonize those more friendly to other races.
They can also learn about terraforming planets, however, this process is different than in other civilizations.
Their special ability is tocreate Singularities.
They are special projects that can be stored for later.
Some strengthen system, speed up production, open portals or weaken all activities within a system.
Wary travelers reduce their movement by 1 point.
They begin a game with Titanium and Hyperium deposits on their starting planet.
Population units must be constructed.
They favorite ideology is the Industrialists one even if there are events connected to science.
Ecologists' ideology has no impact on them.
Build a colonizing ship, send it to a system with inhabitable planet.
After establishing an outpost you must build a new citizen.
If a planet has high Industry then the process is faster.
you might use two actions that can help this process but you must use strategic resources.
Costs increase with each new subsequent outpost.
No civilian ships are send to an outpost.
Their Colonizer is unarmed, it can only use support modules.
Scout ships have two weapon slots and 3 support slots.
Attack ships have a lot of weapon module slots which makes them dangerous enemies.
Defense ships (Protector and Coordinator) can be classified as average when compared to other civilizations.
This race’s Carrier class is rather good.
It has slots for three modules, one heavy and a few slots for defense and support modules.
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