guides

Last update:18 October 2016

Traders of the desert.

A faction of traders and nomads oriented towards making money and towards amicable relations with its neighbors.

It requires familiarization with the game slight enough to be suitable for beginners.

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If you do not want any of the players to use market, you could ban them from trading.

you could do that during diplomatic talks.

Banning someone from market requires you to spendInfluence Points.

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Classes also receive more information on transactions made in the market.

It especially pays off to buy mercenaries.

Your faction ensures them with a bonus to vitality and to movement points.

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There are two important upsides of that, however.

you could spend them on changing your Empire Plan.

Moving cities.Clans can pack their cities and relocate them.

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This will take one turn and, after it is put together, it is treated like a settler.

you might also take advantage of this during war.

Blitzkrieg.All of your units and heroes move on horses, or other animals.

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This means high speed and initiative in your army.

Take advantage of that, during quick raids into the enemy territory and while luring the enemy into traps.

If you cannot fight, simply get away to a safe distance.

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The majority of the opponents will not be able to catch up with you.

If you want to fight, remember that you have both short-ranged and long-ranged units.

And heroes among the latter.

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Fit your army to the enemy’s capabilities.

Cavalry also means faster exploration of the map, thanks to the higher amount of movement points.

At the same time, do not hesitate to dispatch your units by themselves.

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They are fast so, they will be able to escape the wandering bands.

Perform quests.Thanks to quests of the storyline,clansgain access to the following technologies:

the first era.High Towers.

Can be built only once.

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An excellent reconnaissance technology.

Buildtowersin the border city.

Thanks to this, one of the borders will know about the adversary’s actions.

Endless Legend

It is especially useful in the city that borders withNecrophagesor any other belligerent faction.

The third era.Trader’s Tent.

All of the trading routes in cities generate 50% moreDust.

Not necessarily will it alter the outcome of the game, but it will definitely speed up the victory.

Thanks to the structure, the city gains 2 additional trading routes.

In extreme situations, it allows you to trade with five other cities, all at the same time.

This provides you with large amounts ofDustand science points.

Unfortunately, it becomes available very late into the game, due to which its usefulness drops.

you’ve got the option to cause a high inflation in another faction.

Thanks to this, all of the trading routes of that faction yield 20% lessDustand science points.

After you impose this limitation on a faction, you’ve got the option to also lift it.

Again, it becomes available very late, but it is still very useful, even then.

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