Evasionis a chance for dodging an enemy attack (the damage is then zero).

It is influenced by Dexterity and also your equipment.

Damageis a summary of all the physical damage that we deal to an enemy when performing an attack.

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Its value is influenced by your skills, abilities and of course your equipment.

It doesn’t apply to Wizards and Battle Mages (no statistic).

Accuracyis your chance for hitting a target, which is increased by equipment elements and Dexterity.

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It also doesn’t apply to Wizards and Mages (no statistic).

Criticalis your chance for hitting a target critically when using a weapon, described in percentage.

Just like the two above abilities, it doesn’t apply to Wizards and Mages.

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Every member of the team, can choose two Traits in the character creation panel.

Such Traits will influence their further development.

The decision is final and it cannot be changed once the game has been begun.

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What’s important, not all Traits are available for all the classes.

Aggressiveadds 4 points in Damage.

Auraadds 20 points in Energy

Agileadds two points in Dexterity.

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Cold-bloodedincreases Resistance to Cold by 25 points.

Chitin Armoradds 10 points in Protection (only for Insectoid).

Daemon Ancestorincreases Resistance to Fire by 25 points.

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Enduranceincreases Maximum Load by 25kg and reduces Food Consumption Rate by 25%.

Endure Elementsincreases Resistance to all factors by 25% (only for Lizardman).

Evasiveadds 5 points in Evasion.

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Fast Metabolismincreases Health Regeneration Rate by 30% and increases Food Consumption Rate by 20%.

Moreover, Healing Potions restore twice as much Health (only for Lizardman).

Head Hunteradds 1 point in Strength for each Skull carried in the equipment bag (only for Minotaur).

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Healthyadds 2 points in Vitality.

Martial Trainingincreases Accuracy by 7 points when using melee weapons.

Muscularadds 2 points in Strength.

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Mutationgives an extra point in a random attribute, after every level promotion (only for Ratling).

Natural Armoradds 5 points in Protection.

Poison Immunitymakes the character completely immune to Poison (only for Lizardman).

Legend of Grimrock II

Poison Resistantincreases Resistance to Poison by 25 points.

Quickreduces the cooldown for all actions by 10% (only for Insectoid).

Rageincreases Strength by 10 points when the hero is below 20% Health (only for Minotaur).

Strong Mindadds 2 points in Willpower.

Toughadds 20 points in Health.