Additionally he obtains small damages.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

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Water-land creature:unit is insensitive to water magic decreasing movement.

If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

PC

95 gold

Blood Frenzy:unit cause additional damage to creatures withferocious wound.

140 gold

Those shark-like creatures are the very core of Sanctuary’s army, especially at the beginning.

Supported bycoral priestessescan be very dangerous.

PC

A huge advantage of this unit is a decreasing enemy’s initiative - it will slow our opponent.

It shouldn’t be difficult - sharks have big mobility and lot of HP.

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PC

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PC

PC

Might & Magic: Heroes VI