Additionally he obtains small damages.
Water resistance: water magic causes only half damages.
Air vulnerability: air magic causes additional 25% damages.
Water-land creature:unit is insensitive to water magic decreasing movement.
If hero has only such units in army, he can move on the water.
Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
95 gold
Blood Frenzy:unit cause additional damage to creatures withferocious wound.
140 gold
Those shark-like creatures are the very core of Sanctuary’s army, especially at the beginning.
Supported bycoral priestessescan be very dangerous.
A huge advantage of this unit is a decreasing enemy’s initiative - it will slow our opponent.
It shouldn’t be difficult - sharks have big mobility and lot of HP.
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