guides
Last update:11 May 2016
XCOM: Enemy Unknownoffers a very well-thought and simple combat system.
However, the game in which each soldier hits the target with the same frequency would not be exciting.
Therefore, the game contains certain types of modifiers that increase or decrease the accuracy of our soldiers.
77% chance of hitting - this is probably the last turn for this alien.
The first and most important is thecovermodifier.
To see what elements affect your accuracy you might press the F1 key when aiming at an alien.
Summary (F1) of the chance to hit from the previous image.
An example of using the elements of the terrain: heavy and light cover.
The effectiveness of cover can be increased by usingHunker Downmaneuver.
Yellow shield icon over the alien will tell you that you’re in a good position to shoot.
The yellow-head icon has the same meaning.
Yellow shield and icon-head: the target is flanked and does not receive bonuses from the shield.
100% chance to hit - this alien is already dead.
Equally important is the height at which your soldier is located.
Even better if you put a sniper out there: he will almost always hit the target.
They cumulatively lower the accuracy of the enemy and allow us to run by an alien guarding the site.
Other modifiers are directly related to gear used and skills of our soldiers.
Some of them will be described in the following sections of the guide.
Equipment can also affect the accuracy of our soldiers.
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