Land on theMuseum’sroof#2.

Your destination is one of the local demolished buildings#2.

Be careful, as the top floor is likely to be patrolled by twoguardsequipped with firearms.

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Just like before, you should probably search for three maintenance hatches#2and pull out each of them.

Batman won’t come across any traces here either.

Your next objective is reaching theAmusement Mile substationin the north-east corner of Arkham City#1.

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The building you’re looking for is one of those surrounded by water#2.

Surprising all of them might be difficult, but you might always quickly retreat should problems occur.

Afterwards start pulling out the hatches#2.

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In accordance with the received information, prepare theCryptographic Sequencerand find start hacking into Deadshot’s PDA.

The password here should be HEADSHOT#2.

Rather obviously, you will have to take care of saving the last one.

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Note that a counter has started, though three minutes is enough time to reach the target.

Of course you should use theGrapnel Gunto your advantage#2, maintaining high speed.

Lower the altitude after getting nearby the target#1.

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A cutscene should start, showing Batman savingJack Ryder#2.

Don’t try leaning out, as a single bullet will instantly kill Batman.

Don’t use any gadgets as well, as you won’t need them here.

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Note however, thatDeadshotturns 180 degrees from time to time.

Wait until he turns his back on you and quickly move to the next wall#2.

Eventually enter the crate running underneath the platform on which Deadshot is standing#2.

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Stop directly below Deadshot#1and press Y to knock out and arrest him#2.

It will also end the mission.

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Batman: Arkham City