These abilities have additional impact on our vehicle, increasing tank performance above values given in the garage.
Average level of entire crew is taken.
Improve camouflage factor of the vehicle.
Average level of entire crew is taken.
Improves ability of putting out a fire and reduces amount of damage taken by vehicle during the fire.
Average level of entire crew is taken.
Commander
It gives additional experience points for all crew members except Commander.
Effective experience equals 0.5% per level (50% max).
When there is more than one knocked-out tanker, experience points are divided evenly between their roles.
It doesn’t apply when an enemy vehicle is stationary.
Reduces the accuracy penalty applied to a moving vehicle by 0.04% per level (4% max).
It doesn’t apply to rotation of the vehicle, but only to forward and backward movement.
Allows knowing if the vehicle has been detected by enemy.
It has 3 seconds delay.
It doesn’t inform us, whether the enemy can still see us.
Allows identifying the critical damage of targeted vehicle.
It has 4 seconds delay.
Makes targeted enemy vehicles visible for two more seconds.It doesn’t work in strategic view.
Reduces the chance of engine fire by 25%.
Shortens reload time by 9.1% if the vehicle has less than 10% HP.
Increases ammo rack durability by 12.5%.
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