You would have to use the night vision.
Search the nearby area for the items.
When you spot the way to some valley [A] take the upper route [B].
As you’re free to see - the Gekkos are here too.
There is a tree nearby.
Crawl to it and slide down slope.
You should land just right near the underground passage.
Crawl through it and when the Gekko is not patrolling - run forward.
It’s time for the most touching Metal Gear Solid’s moment.
You are at the same helipad you’ve infiltrated nine years before.
But this time the base looks deserted.
At the helipad [A] you should find the electrical equipment jamming grenades.
In the distance [B] there are abandoned warehouses.
To the right [C] there is an entrance to the first hall.
Carefully checking all of your surroundings you might find there lot’s of Drebin’s points.
First go to the main gate and then to the abandoned warehouses.
Crawl to the main room and pick up all the items.
The go through hall’s main entrance [A].
Inside you would find plenty of Dwarf-Gekko machines.
So we would have to use the backdoor [B].
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