The cheapest Space Marine elite units, extremely effective during the early game (first 15-20 minutes).

This unit has a very useful doctrine.

It allows Kill Team Ironmaw to deploy anywhere on the battlefield, as long as you have vision there.

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What is more, you’re able to deploy any elite unit near Kill Team Ironmaw.

Incorrect usage of this ability turns it into a death trap.

Jonah’s presence on the battlefield influences the Plant the Standard ability of Space Marines as well.

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Again, this can cause you to create a death trap for your troops.

This is an elite unit that should only be used by experienced players.

Diomedes is a combination of Gabriel Angelos and Jonah Orion.

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Unfortunately, this ability has a very long cooldown time.

This makes Gabriel Angelos extremely effective during the first 15-20 minutes.

A Terminator squad is a powerful unit, extremely effective in combat.

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This would be an ideal elite unit if not for their price - 6 elite points.

They don’t have any ranged weapon but are capable of dealing immense damage in melee.

Just as regular Terminators, Assault Terminators can also use the teleport ability to move around the battlefield.

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However, those units are completely not worth it.

This allows most units in the game to easily outrun them and harass them from a safe distance.

It’s not worth to use them.

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Venerable Dreadnought is the modified version of the units available to Space Marines.

However, there’s the same problem as with the Assault Terminators - deploy cost.

Venerable Dreadnought requires 7 elite points - points that can be used more efficiently.

Warhammer 40,000: Dawn of War III

It’s better to wait several minutes and deploy one of the Imperial Knights instead.

He can attack both from a long distance and in melee range.

Additionally, Paladin has access to three special abilities.

The first one is a shield, allowing him to absorb all enemy fire from a specific direction.

This can be useful when advancing towards a large, range-oriented enemy army.

The remaining two abilities are purely offensive.

One of them allows Paladin to fire a powerful projectile, going through multiple units and causing immense damage.

The second one is used to decimate units attacking Imperial Knight in melee range.

Solaria is more efficient at dealing damage than Paladin, mainly due to two special abilities.

The second ability, when used right, can take out the entire enemy army in seconds.

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