IT affects the available areas of research - both upgrades for the Empire as well as various spells.

To some specialties, there are two levels -AdeptandMaster.

The latter allows you to discover more potent skills but, the selection is only available after theAdept.

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Domain of the Sun

Global Spells

3

150

From now on, the selected city favors theTropicalandVolcanicterrains.

Summon Hell Hound

160

Allows you to summonHellHound.

Fire Ball

Combat Spells

80

The fireball deals 10 physical damage and 12Firedamage.

PC

Apart from that, it suffers 40%Fire Weakness.

Tropical Empire

4

240

Terrains of theTropicaltype expand gradually from the Empire grounds.

Summon Fire Elemental

6

600

Allows you to summonFireElemental.

PC

Water Node Mana Bonus

TheMana Nodesstructures (i.e.WaterNodes) generate additional 5 mana points.

Freeze Water

Freezes the water hex for 3 turns.

Units can move freely over that hex, without the losing a turn for boarding a ship.

PC

Summon Baby Kraken

Allows you to summonBabyKraken.

Rot

120

Deals 10 damage to the selectedMachineunit.

Vangeful Frost

70

Deals 15 damage (Frost) to the selected unit.

PC

Drench the Land

The selected hexes are immediately turned intoWetlands.

Summon Frost Elemental

Allows you to summonFrostElemental.

Also, eliminates all of the Fire effects (e.g.

PC

Earth Node Mana Bonus

TheMana Nodesstructures (i.e.Earth Nodes) generate additional 5 mana points.

Domain of Earth

The selected allied city favorsSubterraneanterrains.

Stoning

Deals 24 damage to the selected enemy unit.

PC

Stone Skin

The selected unit receives additional 3 defense points.

Regenerate Walls

180

At the beginning of each turn, walls regenerate 20 HP.

City Quake

Destroys one random upgrade of the enemy city and kills 20% of its population.

PC

Summon Earth Elemental

Allows you to summonEarthElemental.

Slow

The selected enemy unit has a half of its movement points, until the end of the battle.

Earthquake

The walls in the battlefield receive 60 damage, and the units - 40.

PC

Air Node Mana Bonus

TheMana Nodesstructures (i.e.Air Nodes) generate additional 5 mana points.

Domain of Winter

140

The selected allied city favors theArctictype of terrain.

Summon Zephyr Bird

Allows you to summonZephyrBird.

Age of Wonders III

Suffocate

Deals 15 damage to the selected unit (impossible to cast onUndead,MachineandIncorporeal).

Arctic Empire

Terrains of theArctictype gradually spread from the Empire terrains

Summon Air Elemental

Allows you to summonAirElemental.

Haste

The selected unit has, until the end of the battle a doubled number of movement points.

Wind Ward

400

All of the ranged attacks are less effective (-8 to damage).

Creation Node Mana Bonus

TheMana Nodesstructures (i.e.Creation Nodes) generate additional 5 mana points.

Cleanse the Land

The selected terrains are turned intoTemperate.

Domain of Life

The selected allied city favors theTemperatetype of terrain.

Bless

60

The selected unit receives a boost toDefenseandResistance(both +2) until the end of the battle.

Holy Cure

Restores 25 HP to the selected unit.

Temperate Empire

Terrains of theTemperatetype spread, gradually, from the Empire domain.

Codemn Killing

The killer of theDevoutunit, loses 3DefenseandResistancepoints , until the end of the battle.

Resurrect

Resurrects the selected allied unit with a half of its HP.

Does not work onMachineandUndeadunits.

Destruction Node Mana Bonus

TheMana Nodesstructures (i.e.

Destruction Nodes) generate additional 5 mana points.

Hasty Plunder

Allows you to plunder the city immediately after you capture it.

Scorched Earth

The selected allied city is razed to the ground immediately, after you lose it.

Domain of Corruption

The selected city favors theBlightedterrains.

Killer Instinct

The selected unit deals additional damage to all races.

Storm Magic

450

Damage-dealing spells are now stronger by 20%.

Blight Empire

TheBlighttype terrains spread gradually from the Empire dominion.

Wreck

The selected enemy unit, of theBoat,MachineorUndeadtype suffers 40%Physical Weakness.

Fertility Rites

Empire Upgrade

90

The population of the Empire grows 15% faster.

Rugged Pioneers

SettlerandBuilderunits receive additional 8 movement points and theMountaineeringskill.

Expansionism

Outpostsreceive additional 20 production points and double population growth.

Swift Migration

260

TheMigrateoption is immediately available.

Scout Training

All of theIrregularunits receive a boost to range of vision (+1).

Trail Running

TheIrregularunits receive additional 12 movement points.

Basic Seafaring

Allows the units to move over water fields.

Also, allows you to manufactureFrigate Warshipin the cities with a port.

Disjunction

Dispels all of the spells used globally.

Advanced Seafaring

The units that move over water receive increased range of vision.

Also, it allows you to manufactureGalleon Warshipin the cities with a port.

Advanced Logistics

420

Decreases the cost of moving over roads, up to 2 movement points.

TheFlyingunits, also receive additional 3 movement points.

Terraformer

Allows you to turn the selected terrain intoWetlands,FertilePlains,DenseVegetationorBarrens.

Resurrect Hero

Resurrects the recently killed leader in the selected location.

Dispel

Dispels all of the negative magical effects from the selected unit.

Banish

Attempts to send away the enemySummonedorMagical Origin.

In the case of a failure, the unit disappears, otherwise it suffers 25 damage.

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