IT affects the available areas of research - both upgrades for the Empire as well as various spells.
To some specialties, there are two levels -AdeptandMaster.
The latter allows you to discover more potent skills but, the selection is only available after theAdept.
Domain of the Sun
Global Spells
3
150
From now on, the selected city favors theTropicalandVolcanicterrains.
Summon Hell Hound
160
Allows you to summonHellHound.
Fire Ball
Combat Spells
80
The fireball deals 10 physical damage and 12Firedamage.
Apart from that, it suffers 40%Fire Weakness.
Tropical Empire
4
240
Terrains of theTropicaltype expand gradually from the Empire grounds.
Summon Fire Elemental
6
600
Allows you to summonFireElemental.
Water Node Mana Bonus
TheMana Nodesstructures (i.e.WaterNodes) generate additional 5 mana points.
Freeze Water
Freezes the water hex for 3 turns.
Units can move freely over that hex, without the losing a turn for boarding a ship.
Summon Baby Kraken
Allows you to summonBabyKraken.
Rot
120
Deals 10 damage to the selectedMachineunit.
Vangeful Frost
70
Deals 15 damage (Frost) to the selected unit.
Drench the Land
The selected hexes are immediately turned intoWetlands.
Summon Frost Elemental
Allows you to summonFrostElemental.
Also, eliminates all of the Fire effects (e.g.
Earth Node Mana Bonus
TheMana Nodesstructures (i.e.Earth Nodes) generate additional 5 mana points.
Domain of Earth
The selected allied city favorsSubterraneanterrains.
Stoning
Deals 24 damage to the selected enemy unit.
Stone Skin
The selected unit receives additional 3 defense points.
Regenerate Walls
180
At the beginning of each turn, walls regenerate 20 HP.
City Quake
Destroys one random upgrade of the enemy city and kills 20% of its population.
Summon Earth Elemental
Allows you to summonEarthElemental.
Slow
The selected enemy unit has a half of its movement points, until the end of the battle.
Earthquake
The walls in the battlefield receive 60 damage, and the units - 40.
Air Node Mana Bonus
TheMana Nodesstructures (i.e.Air Nodes) generate additional 5 mana points.
Domain of Winter
140
The selected allied city favors theArctictype of terrain.
Summon Zephyr Bird
Allows you to summonZephyrBird.
Suffocate
Deals 15 damage to the selected unit (impossible to cast onUndead,MachineandIncorporeal).
Arctic Empire
Terrains of theArctictype gradually spread from the Empire terrains
Summon Air Elemental
Allows you to summonAirElemental.
Haste
The selected unit has, until the end of the battle a doubled number of movement points.
Wind Ward
400
All of the ranged attacks are less effective (-8 to damage).
Creation Node Mana Bonus
TheMana Nodesstructures (i.e.Creation Nodes) generate additional 5 mana points.
Cleanse the Land
The selected terrains are turned intoTemperate.
Domain of Life
The selected allied city favors theTemperatetype of terrain.
Bless
60
The selected unit receives a boost toDefenseandResistance(both +2) until the end of the battle.
Holy Cure
Restores 25 HP to the selected unit.
Temperate Empire
Terrains of theTemperatetype spread, gradually, from the Empire domain.
Codemn Killing
The killer of theDevoutunit, loses 3DefenseandResistancepoints , until the end of the battle.
Resurrect
Resurrects the selected allied unit with a half of its HP.
Does not work onMachineandUndeadunits.
Destruction Node Mana Bonus
TheMana Nodesstructures (i.e.
Destruction Nodes) generate additional 5 mana points.
Hasty Plunder
Allows you to plunder the city immediately after you capture it.
Scorched Earth
The selected allied city is razed to the ground immediately, after you lose it.
Domain of Corruption
The selected city favors theBlightedterrains.
Killer Instinct
The selected unit deals additional damage to all races.
Storm Magic
450
Damage-dealing spells are now stronger by 20%.
Blight Empire
TheBlighttype terrains spread gradually from the Empire dominion.
Wreck
The selected enemy unit, of theBoat,MachineorUndeadtype suffers 40%Physical Weakness.
Fertility Rites
Empire Upgrade
90
The population of the Empire grows 15% faster.
Rugged Pioneers
SettlerandBuilderunits receive additional 8 movement points and theMountaineeringskill.
Expansionism
Outpostsreceive additional 20 production points and double population growth.
Swift Migration
260
TheMigrateoption is immediately available.
Scout Training
All of theIrregularunits receive a boost to range of vision (+1).
Trail Running
TheIrregularunits receive additional 12 movement points.
Basic Seafaring
Allows the units to move over water fields.
Also, allows you to manufactureFrigate Warshipin the cities with a port.
Disjunction
Dispels all of the spells used globally.
Advanced Seafaring
The units that move over water receive increased range of vision.
Also, it allows you to manufactureGalleon Warshipin the cities with a port.
Advanced Logistics
420
Decreases the cost of moving over roads, up to 2 movement points.
TheFlyingunits, also receive additional 3 movement points.
Terraformer
Allows you to turn the selected terrain intoWetlands,FertilePlains,DenseVegetationorBarrens.
Resurrect Hero
Resurrects the recently killed leader in the selected location.
Dispel
Dispels all of the negative magical effects from the selected unit.
Banish
Attempts to send away the enemySummonedorMagical Origin.
In the case of a failure, the unit disappears, otherwise it suffers 25 damage.
This site is not associated with and/or endorsed by the Triumph Software or Triumph Software.
All logos and images are copyrighted by their respective owners.