guides

Last update:14 June 2016

The wizards of the air do not only wield wind (e.g.

the tornado), but also magic of electricity, lightning.

They harmonize best with water magic, where water, or vapor, can be electrified.

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The most useful spells are tornado, teleportation, and invisibility.

Become Air

4

3

Absorbs a half of physical damage.

Bitter Cold

1

Sets effect Chilled, or Frozen if the target is Wet.

PC

Blitz Bolt

6

Strikes the target with lightning - damage depends on the character’s parameters.

Headvice

A magic slam whose damage depends on the character’s parameters, with a chance to blind.

Immune to Electrified

7

Makes the target immune to electricity (Electrified).

PC

Lightning Bolt

A stunning strike that deals damage from air, which depends on the character’s parameters.

Make Invisible

16

Sets effect Invisible for the selected ally.

It is interrupted when the ally attacks or starts casting a spell.

PC

Remove Petrification

13

Removes the effect Petrification.

Shocking Touch

Shocks the target with electricity (effect Stunned).

Storm

Summons a thunderstorm that attacks random targets, with damage that depends on the character’s parameters.

PC

Summon Air Elemental

Summons an air elemental.

Each of its attacks has a chance to paralyze the target and leaves an electrified puddle, if hit.

Tornado

Removes any surface of an element (poison, fire, etc) from a given field.

PC

Wizards of water handle spells connected with this element, as well as with the ones connected with ice.

Nearly every offensive spell gives you the opportunity to freeze the enemy.

They harmonize well with magic of water air, which gives the opportunity to electrify water.

Divinity: Original Sin

The most useful general spells are Rain and regeneration spells (Minor Heal, Strong Regenerate, Restoration).

Cleansing Water

Removes effects Blind, Mute, Disease, Infectious disease, Bleeding, Crippled.

Ice Wall

Creates an ice wall that separates the enemies or imprisons them.

Immune to Burning

Sets resistance to the effect Burning.

Mass Disease

Sets Diseased to all the enemies within range.

Mass Slow

Slows down the enemies around you.

Minor Heal

For 3 turns, heals with the amount of points that depend on the character’s parameters.

Rain

Summons torrential rains over a given area and creates a puddle in the center.

At the same time, everyone within the area receive effect Wet.

Restoration

Heals for 3 turns with the amount of points that depends on the character’s parameters.

Slow Current

Slows down the target.

Water Shield

The selected target receives a water shield that protects from stunning.

Water of Life

The character receives increased value of the Constitution attribute.

The wizards of the earth wield, first of all, poisons.

IN a very effective way, they combine with fire magic, which causes poisons to explode.

The wizards also can summon up to four kinds of creatures, which makes them good summoners.

Acid Breath

Poisons and deals damage that depends on the character’s parameters, within a specified area.

Bless

Blesses the nearby allies and increases the chance to hit.

Blessed Earth

Blesses the specified ally and increases his chance to hit.

Boulder Dash

A stone throw - deals damage depends on the character’s parameters - in a straight line.

Deadly Spores

Shoots several poison projectiles that deal damage which depends on the character’s parameters.

Earth Shield

Summons a shield for the specified character.

Earthquake

Causes an earthquake, may knock down and turn poison into gas.

Fortify

The target receives a magic armor.

Immune to Poisoning

Makes the target immune to effect Poisoned.

Magical Poison Dart

Magical dart whose damage depends on the character’s parameters.

Midnight Oil

Creates an oil slick in the specified point.

Nature’s Curse

Sets effect Cursed on the nearby enemies.

Petrifying Touch

Turns the nearby target into stone.

Summon Bloodswarm

Summons Blood Wasps for the character to control.

Summon Earth Elemental

Summons earth elemental for the character to control.

Summon Spider

Summons huge spider for the character to control.

Summon Wolf

Summons the wolf from the North.

It is fast and has high AP but, it can only be summoned near the character.

Fire wizards are best to work with the earth magic.

Poisons can easily be set on fire and cause chain explosions.

Each offensive spell has a chance to set effect Burning.

Burn My Eyes

The target receives, temporarily, additional perception points and the effect Burning.

Burning Touch

The nearby target bursts in flames and receives damage that depends on the character’s parameters.

Fire Shield

Summons a fire shield for the target that adds resistance to effect Burning.

Firefly

Creates a fiery surface over a given area.

A good way to separate yourself from enemies.

Flare

Summons magic warmth that deals damage from fire, which depends on the character’s parameters.

May be used over a surface.

Immolation

The selected target immediately bursts into fire and receives damage that depends on the character’s parameters.

Immune to Freezing

Makes the target resistant to freezing.

Lava Core

20

Creates a surface of lava over a given area, starting with the hero’s position.

Self-Immolation

Creates a fire surface around the hero.

Small Fireball

Launches a fireball whose damage depends on the character’s parameters, within the radius of 4m.

Smokescreen

Creates a screen of black smoke.

Wildfire

Speeds up the target, increases the regeneration and the maximum amount of AP.

Witches, who delve in black magic, are the masters of controlling life.

They can bring the dead back to life, and send the undead into the afterlife.

They can also influence the non-magical attributes of men and creatures (e.g.

Absorb the Elements

The hero receives higher resistance to damage from elements.

Blind

Blinds the target.

Bloodletting

Deals cutting damage, depending on the character’s parameters and sets effect Bleeding.

Death Punch

Deals crushing damage that depends on the parameters of the character, to the selected enemy nearby.

Destroy Summon

Sends away the summoned creatures and deals damage to them, equal to their health points.

Drain Willpower

Deprives the target of Willpower.

Enfeebling Touch

Sets effect Weak on the target.

Horrific Scream

Makes the nearby enemies scared and makes them flee.

Invulnerability

Makes the hero invincible

Malediction

Sets effect Cursed on the enemy.

Mass Weakness

Sets effect Weak on the enemies within the area of effect.

Oath of Desecration

Increases damage dealt by an ally.

Resurrect

Resurrects the ally within the radius of 10m and restores 20% of his health points.

Summon Undead Warrior

Summons an undead fighter.

Unlock Magic

-

Unlocks magi locks (scroll only!)

Vampiric Touch

Drains the enemy and heals you.

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