guides
Last update:14 June 2016
The wizards of the air do not only wield wind (e.g.
the tornado), but also magic of electricity, lightning.
They harmonize best with water magic, where water, or vapor, can be electrified.
The most useful spells are tornado, teleportation, and invisibility.
Become Air
4
3
Absorbs a half of physical damage.
Bitter Cold
1
Sets effect Chilled, or Frozen if the target is Wet.
Blitz Bolt
6
Strikes the target with lightning - damage depends on the character’s parameters.
Headvice
A magic slam whose damage depends on the character’s parameters, with a chance to blind.
Immune to Electrified
7
Makes the target immune to electricity (Electrified).
Lightning Bolt
A stunning strike that deals damage from air, which depends on the character’s parameters.
Make Invisible
16
Sets effect Invisible for the selected ally.
It is interrupted when the ally attacks or starts casting a spell.
Remove Petrification
13
Removes the effect Petrification.
Shocking Touch
Shocks the target with electricity (effect Stunned).
Storm
Summons a thunderstorm that attacks random targets, with damage that depends on the character’s parameters.
Summon Air Elemental
Summons an air elemental.
Each of its attacks has a chance to paralyze the target and leaves an electrified puddle, if hit.
Tornado
Removes any surface of an element (poison, fire, etc) from a given field.
Wizards of water handle spells connected with this element, as well as with the ones connected with ice.
Nearly every offensive spell gives you the opportunity to freeze the enemy.
They harmonize well with magic of water air, which gives the opportunity to electrify water.
The most useful general spells are Rain and regeneration spells (Minor Heal, Strong Regenerate, Restoration).
Cleansing Water
Removes effects Blind, Mute, Disease, Infectious disease, Bleeding, Crippled.
Ice Wall
Creates an ice wall that separates the enemies or imprisons them.
Immune to Burning
Sets resistance to the effect Burning.
Mass Disease
Sets Diseased to all the enemies within range.
Mass Slow
Slows down the enemies around you.
Minor Heal
For 3 turns, heals with the amount of points that depend on the character’s parameters.
Rain
Summons torrential rains over a given area and creates a puddle in the center.
At the same time, everyone within the area receive effect Wet.
Restoration
Heals for 3 turns with the amount of points that depends on the character’s parameters.
Slow Current
Slows down the target.
Water Shield
The selected target receives a water shield that protects from stunning.
Water of Life
The character receives increased value of the Constitution attribute.
The wizards of the earth wield, first of all, poisons.
IN a very effective way, they combine with fire magic, which causes poisons to explode.
The wizards also can summon up to four kinds of creatures, which makes them good summoners.
Acid Breath
Poisons and deals damage that depends on the character’s parameters, within a specified area.
Bless
Blesses the nearby allies and increases the chance to hit.
Blessed Earth
Blesses the specified ally and increases his chance to hit.
Boulder Dash
A stone throw - deals damage depends on the character’s parameters - in a straight line.
Deadly Spores
Shoots several poison projectiles that deal damage which depends on the character’s parameters.
Earth Shield
Summons a shield for the specified character.
Earthquake
Causes an earthquake, may knock down and turn poison into gas.
Fortify
The target receives a magic armor.
Immune to Poisoning
Makes the target immune to effect Poisoned.
Magical Poison Dart
Magical dart whose damage depends on the character’s parameters.
Midnight Oil
Creates an oil slick in the specified point.
Nature’s Curse
Sets effect Cursed on the nearby enemies.
Petrifying Touch
Turns the nearby target into stone.
Summon Bloodswarm
Summons Blood Wasps for the character to control.
Summon Earth Elemental
Summons earth elemental for the character to control.
Summon Spider
Summons huge spider for the character to control.
Summon Wolf
Summons the wolf from the North.
It is fast and has high AP but, it can only be summoned near the character.
Fire wizards are best to work with the earth magic.
Poisons can easily be set on fire and cause chain explosions.
Each offensive spell has a chance to set effect Burning.
Burn My Eyes
The target receives, temporarily, additional perception points and the effect Burning.
Burning Touch
The nearby target bursts in flames and receives damage that depends on the character’s parameters.
Fire Shield
Summons a fire shield for the target that adds resistance to effect Burning.
Firefly
Creates a fiery surface over a given area.
A good way to separate yourself from enemies.
Flare
Summons magic warmth that deals damage from fire, which depends on the character’s parameters.
May be used over a surface.
Immolation
The selected target immediately bursts into fire and receives damage that depends on the character’s parameters.
Immune to Freezing
Makes the target resistant to freezing.
Lava Core
20
Creates a surface of lava over a given area, starting with the hero’s position.
Self-Immolation
Creates a fire surface around the hero.
Small Fireball
Launches a fireball whose damage depends on the character’s parameters, within the radius of 4m.
Smokescreen
Creates a screen of black smoke.
Wildfire
Speeds up the target, increases the regeneration and the maximum amount of AP.
Witches, who delve in black magic, are the masters of controlling life.
They can bring the dead back to life, and send the undead into the afterlife.
They can also influence the non-magical attributes of men and creatures (e.g.
Absorb the Elements
The hero receives higher resistance to damage from elements.
Blind
Blinds the target.
Bloodletting
Deals cutting damage, depending on the character’s parameters and sets effect Bleeding.
Death Punch
Deals crushing damage that depends on the parameters of the character, to the selected enemy nearby.
Destroy Summon
Sends away the summoned creatures and deals damage to them, equal to their health points.
Drain Willpower
Deprives the target of Willpower.
Enfeebling Touch
Sets effect Weak on the target.
Horrific Scream
Makes the nearby enemies scared and makes them flee.
Invulnerability
Makes the hero invincible
Malediction
Sets effect Cursed on the enemy.
Mass Weakness
Sets effect Weak on the enemies within the area of effect.
Oath of Desecration
Increases damage dealt by an ally.
Resurrect
Resurrects the ally within the radius of 10m and restores 20% of his health points.
Summon Undead Warrior
Summons an undead fighter.
Unlock Magic
-
Unlocks magi locks (scroll only!)
Vampiric Touch
Drains the enemy and heals you.
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