Chosen unit obtainspain reflectionalso.

Pain reflection:10% damages received by Spirit is returned to the attacker.

Immaterial: at the beginning of the battle unit receives only 50% damages.

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It lasts until unit does any action.

Water resistance: water magic causes only half damages.

Air vulnerability: air magic causes additional 25% damages.

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Water-land creature:unit is insensitive to water magic decreasing movement.

If hero has only such units in army, he can move on the water.

Living creature: this unit can be healed and resurrected, insensible on necromancy effects.

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355 gold

Lifeguard Membrane:+ 15% to chosen unit’s damage resistance.

450 gold

Those water creatures are both good at the first line and as a support.

Universality is one of its the biggest advantage.

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So, we should command them in respect to situation on the battlefield.

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Might & Magic: Heroes VI