Chosen unit obtainspain reflectionalso.
Pain reflection:10% damages received by Spirit is returned to the attacker.
Immaterial: at the beginning of the battle unit receives only 50% damages.
It lasts until unit does any action.
Water resistance: water magic causes only half damages.
Air vulnerability: air magic causes additional 25% damages.
Water-land creature:unit is insensitive to water magic decreasing movement.
If hero has only such units in army, he can move on the water.
Living creature: this unit can be healed and resurrected, insensible on necromancy effects.
355 gold
Lifeguard Membrane:+ 15% to chosen unit’s damage resistance.
450 gold
Those water creatures are both good at the first line and as a support.
Universality is one of its the biggest advantage.
So, we should command them in respect to situation on the battlefield.
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