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Last update:11 May 2016

In this locations you find old friend of yours: guard tower.

Be careful with that.

First, you have to go through a small passage, being under fire.

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Run from rock to rock, until you get to the first hypercube.

Stay in the safe place (screen above) and fire at the left wall withredand at right withgreen.

This gives you a temporary cover.

PC

Change the upper wall’s charge toredand bottom togreen.

Jump on it and fireredcharge.

When you get upstairs, jump on a small rock on the left.

PC

Change the charge of wall which blocks the passage togreenand enter the corridor.

Move forward, keeping close to the right wall until you find another cavity for hypercube.

Change the charge of right wall of hypercube tored.

PC

After a while you should hear “cling”.

This is how the tower ends its life.

Return to the corridor, keeping close to the right side.

PC

After a short walk, you get to the stairs.

Go up and then turn right.

Pick up nearby cube and approach an edge on left.

PC

Place cube and then aim at the wall with green charge.

Change it tored, pick up cube and wait for the other wall to get under you.

Jump on it, walk on the top wall of hypercube and firegreencharge.

PlayStation

Jump on the small island in the middle.

Then, change the charge of hypercube’s top wall togreenand bottom one tored.

Jump on it with cube and firegreencharge.

Xbox

Walk on a small rock, next to the module.

Place a cube and jump on its other side.

Discharge side wall which is blocking the way by firing theredcharge.

Magrunner: Dark Pulse

Walk on right with cube and put it on the marking.

Change the bottom one tored, jump on the upper on and firegreenchange.

double-check that you land on the left side of hypercube.

Stand on the edge and pick up bouncing cube.

Move forward until you reach a green magnetic field (screen above).

Put the cube in the middle of it, jump on it and fireredcharge.

Jump on the last island and go through the portal.

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