Jail is chapter 11 in the game Stray and you should probably escape from it.

The prison blockis guarded by Sentinels.

Remember to stay out of their field of view.

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You’ll reach the cell where Clementine is, but a key will be required.

To get the key, you should probably climb the table and get it off the wall.

Return back to Clementine’s cell by backtracking and give the key to her.

PC

One less thing to worry about.

Finding and freeing B-12

You will reach a cell with a force field where B-12 is imprisoned.

Go straight ahead and jump through the opening into a small room.

PC

Avoid the next two moving traps by climbing onto two crates connected to the leftmost wall.

In the next area, you’ll need to get past a Sentinel again.

Once past him,reach the lever and activate itto suspend the force field imprisoning B-12.

PC

you should probably reach B-12 and carry him across.

Watch out for nearby Sentinels, especially the drone that is close by.

Wait with the rescue until the drone faces the other way.

PC

Returning back to Clementine

Going back the same route is not recommended.

Jump down, go left and reach the place where Clementine is waiting.

Ask B-12 to hack the panel of the nearest door.

PC

You’ll come across a locked gate.

Climb onto the box on the right andpush down the bricks to get Clementine’s attention.

The robot will throw one of the bricks at the glass part of the wall above the goal.

PlayStation

Approach Clementine and use her help to get upstairs.

On the other side, there isa lever that will unlock a passagefor Clementine.

You will reach the square - Clementinewill ask you to distract a nearby Sentinel.

Xbox

Let the Sentinel see you and run (zig-zag!)

to the side room.

Hide behind the obstacles (screenshot 1) and wait for the Sentinel to arrive.

Nintendo

Leave the room quicklyand send B-12 to terminate the gate, trapping the Sentinel inside (screenshot 2).

you might continue now.

The next area is a bit more difficult,as it’s crucial that you trap two enemy drones.

Stray

The side area has two entrances, each having a hackable lock.

Once you get both Sentinels to this location, verify to close both pathways.

Proceed forward - you’ll reach a new small door.

you could now climb onto its backand jump across the fence.

Reach thelever in the control roomand activate it.

Running slalom is a must, as Sentinels chasing you will fire.

Chapter 12 begins with your arrival back to Midtown.

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