Our guide compiles all the steps necessary to obtain the poncho.

This page of the guide explains how to craft this item by working with other robots.

Meeting Elliot in chapter 6

As a reminder, Elliot works in the Elliot Programming building.

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The screenshot depicts its entrance.

You have to interact with the door and start scratching it until Nestor the robot lets you inside.

Elliot can be found on the upper floor.

PC

The main purpose of the visit is to fix the Tracker.

Elliot will do itif you bring him something to get warmer - a poncho.

You could already obtain a poncho in Chapter 4 by doing some non-obligatory activities.

PC

Otherwise, you must perform all the actions listed below.

Your task is toprovoke the laundry owner to leave the building.

Near the laundry room, you will find protruding objects on the walls of the buildings.

PC

Use them toreach the rooftops.

There are 2 robots on the roof of the laundry room and one of them is throwing paint cans.

You have to distract it andmeow when it is making the throw.

PC

A successful meow will trigger a cut-scene of dropping the paint can.

It will crash right in front of the laundry entrance.

The owner will leave the laundry and stay outside- you don’t have to hurry.

PC

Go down any way you like and use the newly unlocked entrance to the laundry.

The key quest item in the laundry room is theSuper Spirit detergentpictured in the attached screenshot.

Bring the detergent to the local merchant Azooz- his stall is near the central part of the slums.

PlayStation

Grandma will make you a poncho from the cables for free.

Now, you’re free to return to Elliot and give him the item.

As a reward, you will receive aFixed Trackerfrom him.

Xbox

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Nintendo

Stray