Spread out your recon, secure all directions and prepare for unexpected.

Detection isn’t that horrible, because enemy may not notice that he spotted you.

Of course, don’t group up recon units, because it does not improve the detection ratio.

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Hide also your command vehicles, cause they will be hunted.

When you lose the last of them, you lose.

Avoid using them in fights, even if they are powerful tanks.

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Their armor mostly protects them against the first artillery series.

Recon helicopters have the range of vision but they are visible from earth.

Avoid grouping up units whenever you only can.

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Stunned unit is worthless and very easy to be destroyed.

In this way, enemy may very easily crush your panzer army.

So spread your units but in a distance which allows them to secure one another.

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That’s why you should divide troops and sections on smaller ones and command them one by one.

you’re free to also get him into ambush by retreating.

To do use, use maneuvers.

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I mentioned that the most expensive tanks are universal.

But it’s not only about statistics, you have to also be tricky.

It’s easy to lose expensive units in ambush but it’s difficult to replenish loses.

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That’s why you have to consider thoroughly advantages and disadvantages of your and enemy tanks.

Tanks are defined by armor, mobility and firepower.

Only universal tanks are good at all three statistics while the rest has one or two weaker.

Wargame: AirLand Battle

tanks with low mobility and good armor and firepower may be used for position defence and ambushes.

The third punch in of vehicles are ones with good mobility and firepower but weak armor.

Just fire and run with them.

Don’t hurry to fight supertanks on uneven terrain.

You’ll have difficulties in positioning and proper fire angle even if you have higher position.

You’ll lose fire advantage and even the toughest armor will be crushed from below.

The tanks riding up (or down) on the hill can’t fire.

If you have to surpass narrow slopes, use a smoke cover.

Besides helping infantry in urban fights, use your artillery to support your maneuvers.

Mortars won’t destroy well armored targets but they may help tanks and other vehicles.

They have high rate of fire and you’re able to stun enemies with them.

Smoke cover will let your troops regroup to defence or attack.

Fire the smoke and approach enemy with armored tanks (even AI does so).

Medium-range cannons have more firepower, but worse rate of fire and uses more supplies.

Their smoke covers bigger area.

Long-range cannons (30-40 km) may be used to destroy enemy’s artillery.

To do so, observe from where the missiles are coming and fire at that place.

Move your cannons after every series, because enemy will counterattack.

Heavy artillery is very precise and can destroy even tanks unless they move quickly.

This bang out of cannons has the smallest rate of fire.

Combine and mix weapons with radars with the weapons using infrared and without any detecting unit.

Such a combination will make more difficult to destroy your defence for aircraft.

Notice which planes are designed for that and eliminate them before your defence goes down.

Remember also that you’re free to turn off radars and avoid being detected.

Support the whole thing with spreaded anti-air sections.

In particular, focus on mountains unavailable for vehicles.

Secure the edges of the map against helicopters raids.

To defend anti-air sections against recon or commands you’ve got the option to use transporters or helicopters.

Use also helicopters as a support for infantry, especially for destroying tanks.

As they are very fragile for aircraft, use them in your anti-air defence zone.

Use the situation where enemy has units placed in one line.

Cooperate with your allies.

Flares can be chosen from the menu shown below (below the minimap).

Flare with keyboard allows you to input message.

Write what you want, confirm with enter and place the flare on the map.

In this way, you clearly shows what you want to do.

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