As usually, the war requires some careful planning and precisely defined goals.

It’s really simple to loose a game because you start the wrong war in the wrong time.

That’s why it is also important to know when time comes for the war to end.

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If attackers have to cross the river when attacking, defender has another +25%.

This creating well known from RTS “rock-paper-scissors” rule.

In case of small-scale, early-game war your forces can have only one group.

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In medium-game war that’s usually 4-5 groups working together.

In case of late-game total war it can be more than 20.

Experience - promotions

Promotions are available for units which receive experience in combat.

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All bonuses from promotions stack together with those from units' features.

The basic tool to do this is called a plunder.

The plundering not only destroys enemies' land but also gives us a small amount of Gold.

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Sid Meier’s Civilization IV