The speed of replenishing manpower can be modified with decisions, ideas, buildings and advisors.

No army can exist without its commander.

The cost of a leader is 50 MMP for a general and 50 DMP for an admiral.

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The first two factors are easy and obvious.

Simply, the more of them you have, the stronger you hit and the less damage you take.

Tradition and morale, basically, work similar but their function is a bit more complicated.

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Tradition influences morale, manpower and trade steering.

It is amassed through ideas, events discoveries, trade protection and, above all, battles.

you could decrease this to 2% through the Innovative idea group.

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Morale is, to all intents and purposes, the factor of victory and loss in battles.

It is one of major changes to battle inEUIV.

This is signified by a small icon of fire next to the morale bar.

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as long as their morale is regenerated to the appropriate level.

You should pay most attention to the last factor.

You should always consider the current conditions while planning on a new campaign.

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Wear is somewhat different in the case of the navy.

A ship near home ports will sufer no wear.

After leaving territorial waters, it encroaches the range of supply ships.

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As long as ships are within range, they will suffer no wear.

The wear for the months spent at sea will be regenerated after you reach the 22nd level of diplomacy.

War exhaustion rises as a result of prolonging war.

Europa Universalis IV

This factor is facilitated, in particular, by defeats, blocked harbors, wear and war taxes.

Exhaustion disappears automatically during peacetime but, the base value is only 0.10 per month.

you could speed up this process by holding the title of the Defender of Faith and through ideas.

it’s possible for you to also decrease exhaustion manually by two, in exchange for 75 diplomacy points.

You should avoid long wars and take a stab at finish your actions relatively quickly.

High war exhaustion has adverse effect on the entire country.

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