In this chapter you will find an accurate description of the quest The Beast of Toussaint.
Still, it is also very diversified.
After arriving at Toussaint duchy Geralt will be located at theDulcinea Windmill(M1,1).
Take some time to familiarize yourself with the basic attack patterns of this powerful creature.
Another dangerous attack is a strike to the ground with his melee weapon.
Before the duel with Golyat see if Geralt has ogre oil in his inventory.
In addition, set Quen as the active witcher sign.
No need to worry about other people involved in the fight, because they cannot die.
After winning the battle listen to a new conversation.
Reach the riverbank and activate witcher senses.
Find the footprints and follow them.
Nearby there is a group ofScurversthat you must defeat.
The things that will help you are the necrophage oil and, for example, the Igni sign.
Having swept the area clean resume your search.
Inspect the chest, ripped clothes and bloodied fishing nets.
into the water, dive and start inspecting further objects.
Leave the tavern, saddle up and head for theCorvo Bianco Vineyard.
Upon reaching the place Geralt will find a rather unpleasant sight of massacred bodies.
It will be necessary to determine who is responsible for this state of affairs.
Use the witcher senses and start inspecting the bodies laying around the abandoned vineyard.
Additionally, set Yrden as your active witcher sign.
The entrance to the cellar is located next to the overturned cart.
Along the way you will encounter more corpses, but there’s no need to search the bodies.
Your destination is the main room of the basement.
There Geralt will encounter abruxaand after a brief exchange of words a fight will break out.
In addition, once again, check that that Geralt puts vampire oil on his sword.
The Yrden sign will be a substantial help in defeating the bruxa.
Once you cast it, stay inside the magic circle and wait for the bruxa to appear.
Take advantage of the circle’s weakening effect and proceed to attack her when she’s inside.
Repeat the procedure until you have dealt with the bruxa.
The corpse lies where bruxa stood at the time you entered the basement.
Leave the vineyard and head south.
you better reach theTourney Grounds.
Upon your arrival, look forBaron Palmerin de Launfaland initiate a conversation with him.
The replies chosen during this meeting will not be very significant.
Shaelmaaris a tricky opponent.
The monster deals high damage and his thick armor successfully blocks most regular attacks.
Jump away just before he hits you (or rely on Quen).
The enemy will fall on his back, as shown on the above picture.
Most of the duel will look similar.
The only exception is the situation when the boss losses 2/3 of its health.
The shaelmaar will bury himself in the ground then and start throwing small rocks at you.
You should move away to a safe distance and wait for this attack to end.
The decision won’t have any immediate consequences.
Now Geralt must meet with DuchessAnnaHenriettaand withDamien de la Tour.
The meetings are very linear.
Receiving theDeed to Corvo Biancois an important part of the meeting with the duchess.
After completing all conversations you must follow the duchess - first by using the horse and then on foot.
Your destination is thePalace Gardens.
To find the golden fish go to the pond located in thePalace Gardens.
Jump into the pond, dive and activate Witcher senses.
Swim around and examine some fishes.
Now it’s possible for you to focus on the unicorn in the gardens.
Examine the area marked on the minimap and take theBasket of Carrotsfrom the blanket.
Now you just have deliver the treats to the unicorn.
As reward you will receive theClue from the Horn of a “Unicorn”.
Go back toAnna Henriettain the Gardens.
After reaching the greenhouse a cutscene will start, showing theBeastmaking its escape.
At the same time a new main quest,Blood Run,will be unlocked.
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