It is not much different from the Earth.
The rules and game mechanics are, nearly, identical and the only difference is the landscape.
Deal with them to receive another objective.
At this point, it is a good idea to get a means of transport.
you could summon yourSparrowor kill one of theDregsthat come here on their vehicles -Pikes.
After a while, you will reach a new location -Anchor of Light.
What you are interested in is the small round building opposite the passage into this location.
After a short walk, you will reach a huge gate and a Guardian’s corpse at it.
Activate the Ghost on the corpse to start a short cutscene.
As soon as it ends, you will make it into aDarkness Zone.
retreat upstairs, towards the exit and hide behind one of the rocks.
After several seconds, a horde ofHiveenemies will emerge from the Temple:Thralls,Acolytesand aKnight.
The opponents will be coming in waves, one after another.
Then, Head into the temple.
Deal with the Hive remnants, i.e.
severalAcolytes, climb onto the platform above and start the boss battle.
Your opponent here is a powerfulWizardVurok, Eir Spawn.
He fights just like all the rest of the opponents of this jot down, i.e.
with magic projectiles and poisonous clouds that he releases onto the ground occasionally.
He also has a regenerative shield that you oughta destroy, before you deal any damage to him.
Once the opponent turns to ash, approach the dead Ghost and activate it to complete this mission.
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