Bracing with hands and legs slide at this place down.
The arrangement of walls is creating the oblong gutter enabling you the safe downhill drive to the courtyard.
Before you will jump down to the ground, look at the terrace under you.
venture to liquidate the Sand Guard before he will stick the knife into theSand Gate.
Approach theSand Gateafter the struggle and stick the dagger into it.
You will receive the bonus - fourth slot of the sand.
Stand near the wall on the right side of the tower.
Observe turning around vertical chunk with spikes nearby.
Swing yourself, jump on the similar horizontal bar right before you.
Yet one more jump straight and you will be found on the roof of the short building.
Kill the Archer, then find with sight a thick chain hanging nearby.
Take off from the roof and catch it hard.
Slide down with the chain.
Surprise with speed kill circling enemy, then kill his colleague in the similar way.
Break the chest near gratings where you will find the weapon.
Continue exploration of the backyard.
Behind the next bend on the left you will encounter a big depression.
Jump down there, find the decorative casket and empty it of 10 sand credits.
Leave the channel running over the wall near the chest.
Go to this part of the courtyard, where three relieves are located high in the wall.
Jump onto the wooden shed, which stands under bas-relieves.
Run vertically over the wall and stick the dagger into the lowest relief.
Jump upwards and sink the blade in the bas-relief above.
You will fall on the next springboard.
Again strain legs' muscles and running over the backyard land on the corner shelf.
Run over the wall under lowest catwalk, catch its borders and clamber up it.
If you manage to do this you will be doing easily with Archer alone.
Go to the revolving mechanism with the horizontal bar and switch the lever.
You will start up the revolving roller stuck in the wall nearby.
Go to the right to the end of the balcony and stand opposite from the spiky chunk.
You reached the corner balcony.
You will change into the Dark Prince after a while.
Fall onto the platform below, explore it and return upwards.
Run horizontally over the left wall using Daggertail on torch stuck high to extending the run.
With this method, making the way easier, you will land on the next platform.
You will come across the corner shelf thanks to extension of the jump.
Jump down to the terrace under you, kill the Archer, then return upwards to the shelf.
Localize the chain hanging in the distance (you may switch on the panoramic view).
Go down the chain, observe guards hanging around.
Kill the Guard strolling under you with speed kill.
Jump down to the ground and run to the direction of the center of the courtyard.
The temptation to get many particles of Sand of Time is strong but it isn’t safe here.
There are Guards popping from opposite towers, who attack you instantly.
When you kill four of them the next quartet will appear.
When you end exploring of the square, run to its center.
The high pole is standing there, clamber up it.
Notice that there is horizontal bar with flag, sticking out of the pillar standing nearby.
Perform the jump to that direction and catch the spar.
Overhanging freely jump on the wall with the rectangular mechanism, sticking the blade of the dagger into it.
Falling slowly you will initiate the entrance gate on the left side.
After crossing the gate of the fortress the grating will fall down with the slam railing you from enemies.
You will return to your normal, princely form after the moment.
Go by the street to the chariot located near the right shoulder.
Cram into the cart and whip up the horses.
Speeding with the narrow alley you will trigger the small convoy of guards down.
Moreover watch out various obstacles: stalls, columns, walls etc.
Unfortunately, every contact with obstacle is ending in the terrible incident.
Hostile guards will be jumping on the chariot in some sections, pierce them fast with the dagger.
The structure of the cart won’t hold in one moment and the vehicle will fall to pieces.
It won’t stop you - you continue the travel riding on horseback.
You are finishing the crazy driving in front of Lower City gates.
After jumping over the gate you will be found inside the building.
Go left and soon turn once more to the left.
You are surrounded with the quadrilateral of walls.
Switch on the panoramic view to locate ledges in the wall above the head.
Run vertically over the wall lighted up with the torch near the door and catch up catwalk.
Climb it, jump upwards getting up next, laid higher.
Go left behind the bend, then jump to the ledge on the opposite wall.
Now only the last jump upwards and you are on the lowest roof.
Notice that the ladder is standing near the wall on the left side.
Clamber it as high as you could and take off backwards.
You will reach the ledge in the wall on the opposite building.
Jump upwards, catch the brink of boarded up gap.
Jump from this position backwards catching rungs of the higher ladder, on the other side of mini-courtyard.
Go to the roof and then go to the right.
You will reach the small terrace.
Down below something solidly burns but luckily you are going somewhere else.
Jump to it and climb very top.
Take off backwards from there, reaching the ledge on the opposite wall.
Clamber upwards and jump to the terrace on the right.
Enter the building and exit to the street with the corridor.
The fountain is located left.
Hot today, taste the water.
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