Useexciting bookto change night into day.

Give toMolethehalf jokesand you will get the other half of jokes - in you inventory you seecomplete jokes.

Again useexciting bookto get night.

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Go back totown center.

Churchmouseand select answer: “I think I know how I can replace the waternut!

“, and then: “I’ve collected genuine Mousewood Jokes!

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Once again go toradio station.

Change night into day.

Putabsorbent waternutonflooded path- it’s on the left, just next to a shoe.

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Now usegreengrowspell onflooded path.

You will unlocked a way toswampandJerrywill use it.

Go back toradio station.

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From here move left to thebridge.

Change day into night.

Usegreengrowspell onfields with eerie green lights.

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You will see afox.

Go after him toradio station.

Here use a passage next to a shoe to go toswamp.

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Userockwhisperspell onother fox statue.Foxwill open a portal and jump into it.Jerrywill go afterfox.

Go to the left and userockwhisperspell onfox statue- top row, second from the left.

Usemagic coin with holeand you will seeKitsune’s golden belljust next to thelarge wooden statue.

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Pick it up and use it onlarge wooden statue.

Go through a gate that will be opened.

You will see a conversation after whatJerrycome back in front of the gate.

The Night of the Rabbit

During talking withKitsunesay: “This is probably a silly question, but what are you?

“, and then: “But I’m a human, not a fox!”

and in the end use answer whatever you want, it doesn’t matter.

Use the gate to go togarden.

Here useclicker frogonfrog pondandcurious frogwill jump out.

Next useclicker frogoncurious frog.

Go back in front of the gate.

After a conversation withKitsuneshe will teach you a new spell -fox’s cunning.Jerrywill back with her through portal.

Go left to go back toradio station.

Change night into day.

Use thegreengrowspell onmushroomson the right.

Thanks' to that you createmushroom stairway- use it to go up.

To go in here you have to change day into night and then usefox’s cunningspell onmysterious moth.

After you entertemple of the mothstakebundle of flax- is nearby the entrance.

Go out and go toportal tree- place where you came to Mousewood.

Take from herespiderweb- it’s on the left.

Change night into day.

Go toback of dwarf’s house.

Remember: you’re free to use golden post horn to travel faster.

Usemug with logoonreally huge beet with tapand you will getmug with beet syrup.

Then use asharp grappling hookfrom your inventory onforked branch.

Nowgrappling hook on forked branchput intowindow.

Then go intodwarf’s house.

Use aswitch- it’s just next to the door.

Then useshoelace endonlarge flywheel.

Now again use theswitchand go out.

In your inventory usemug with beet syruponbundle of flax.

Usebundle of flax with syruponrestrained forked branch.

Now useold spiderwebonsticky restrained forked branchand you will getsticky restrained forked branch with net.

Go intodwarfs houseagain and shoelace will break.

Goback of dwarf’s house.

In your inventory usebundle of flax with syruponstickand you will getlong brush with syrup.

Now use thislong brush with syruponforked branch with net and dandelion seedand you will getdandelion parachute.

Go back toradio stationand from here bymushroom stairwaygo totemple of the moths.

Change day into night to enter the temple.

Inclay pot with soilputdandelion parachuteand use on itgreengrowspell.

Treeportal will opened.BE ADVISE!

If you want to do any more things in Mousewood (e.g.

I’ve got everything I need.”.

On the right choose asnow-covered rockand then again click onsnow-covered rock.

Now go on the left by passage to next location.

Next take offanother tarp- it’s under the broken radio.

Useexperimental strings of lightsonscrub.

Go to previous location.

Onhead of a statueuse spellrockwhisper.

Next select answer: “You are the first statue that actually wants to talk to me.”

and “What kind of a god are you, then?”.

Lightning will strike and lights Christmas tree.

Once again go to the second location.

press apolar whaleand you will learn the last spell -glimmer of hope.

Go back to the first location.

The portal will open - use it to go back.

In inventory you will getleaf the Marquis left behind.

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