Each chapter has a diagram like this one.
The choices you make in this chapter have little to no impact on the story later in the game.
Right in the first hallway, you cansave a fishthat’s lying on the floor.
Use theright stick, to look at it and then leave it/throw into the aquarium.
This event is saved on the Diagram.
If you don’t manage, a random response will be chosen.
UsingR2you can enter the detective mode.Note that clues aren’t always highlighted in this mode.
When you’re using the scanner, time always stops.
Some clues require an analysis.
These dialogue options are marked with anopen lockicon.
This also means that new paths within the Diagram were opened.
This site is not associated with and/or endorsed by the Sony Interactive Entertainment or Quantic Dream.
All logos and images are copyrighted by their respective owners.