You go for the units from the list by left-clicking them.

This list is also useful for deploying the units before the battle.

It should be noted thatthe list will display only to those ships, which could be identified.

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This information is important because there will be info eg.

The point of view is determined by the side occupied a particular challenge.

As attacker attempt to fulfill the objective of the mission before time runs out on the clock.

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On the battlefield you’re free to find severalstrategic facilities.

Before deploying units on the map, you should enable this option andsee where the facilities are.

you could always turn on the designation of additional objects by pressing the left ALT.

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Interface option allows you to change the status of the ship.

It’s worth to pay attention to this window, so you can have control over your ships.

This is a useful command from the viewpoint of eg.

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escaping from the battlefield, or movement.

Barrage of hostile objects to the order, which should be enabled at the beginning of each battle.

An essential element in any strategy game.

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This is especially useful when running a battle on multiple fronts, scattered all over the map.

Mini-map indications:

Through the interface, you have access to the general statistics of the selected ship.

Hull status

Better known as the “health” bar of the unit.

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The numerical value specifies the amount of damage a ship is able to take until total destruction.

If the valuefalls below 30%of maximum, the ship’s crew maymutiny and escape from the battlefield.

Ship’s velocity (current/max)

An important criterion is the maximum speed at which the ship can move.

Battlefleet Gothic: Armada

Shield isthe first point of resistanceto the received fire.

The shield is different for each key in of ship.

The present value of this ratio will vary depending on the issued command.

If you orderusing additional boostersto make the turn, then the actual value will far exceed the maximum return.

This information is important when choosing the appropriate initiation during the fight.

Statistics are displayed in a combination offront / side / rear of the ship.

Unit’s value in publicity points.

The value of the publicity unit is of particular importance ingaining of experience pointsandthe economics of your fleet.

As part of the interface showsthe number of currently active / all turrets.

There is also information about its name, which is given automatically when you go for the ship.

Armament is displayed through icons inside the interface.

This value is expressed as an example x1.

In this part of the interface are available commands that it’s possible for you to give your ships.

They refer to thedirect use of individual abilities or equipment.

Nevertheless, some commands on larger units (from light cruiser upwards) remains unchanged.

kindly note thatusing a special order blocks the use of other special orders for the duration of its renewal.

Orders can be queued by right-clicking on a specific icon.

This will automatically perform the selected command as soon as he or she is renewal time.

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Name and description

Advice

Reload!

Increase attack efficiency by 20%, and increase critical hit probability by 100%.

Useful against all types of units.

Increase armor by 20%, decrease hostile attack efficiency by 20%.

Also reduces armor-piercing ammunition damage.

Useful when entering a swarm of enemies, or if you see your ship is going to be rammed.

It’s good to use this in combination with Emergency Repairs.

you might use this ability in ships which are crucial for a given mission.

Running Silent

Basically a stealth mode.

Your ship will only become visible upon entering the enemy’s sensor range.

Stealthy movement will allow you to approach the enemy without being spotted.

This is very useful in transport ships convoy missions.

Lightning Strike

Teleports an elite unit into the enemy’s ship.

Chance to deal critical damage, depending on the pop in of the ship.

Can’t be used in a ship that has active shields.

Range:5,000 units

Cooldown:90 sec

Location:Generator

A key ability in Data Recovery missions.

Use it wisely, despite its big range and short cooldown.

Remember to deplete the shields of a ship you want to use this on.

Boarding Action

Only available at a 90deg angle from both boards of the ship.

The boarding part can deal critical damage - depending on the key in of ship.

The number of boarding assaults you’re able to perform depends on the tonnage.

This is best used on ships that are severely damaged.

A successful action will start a fire which will quickly consume its interior.

When planning a boarding, remember to set side initiation.

Emergency Repairs

The hull integrity will be regenerated during 45 second by 2pps.

Every fire on the ship will be extinguished.

Use it when the ship’s integrity is around 50%.

Using it sooner may be unnecessary - using it later may prove insufficient.

Warp Jump

Stops the ship and charges a space jump for 15 seconds.

After this short period of time, the ship leaves the battlefield.

At the beginning of each mission it’s unavailable during the period of cooldown.

Delay:15 sec

Key skill for the safety of every major ship.

In a critical situation, it’s better to flee than risk costly repairs.

For each ship from your fleet, you might set different parameters of battle initiation.

Depending on your decision, a ship may fire with a gun installed at the bow or at boards.

If this happens, as soon as possible change the side for the initiation of an efficient weapon.

Before engaging, the ship will take into account other prefs which are placed at the interface.

After defeating a given ship, your unit will engage another, without your order.

Useful for ships that do not have any weapons on the bow.

The choice of this jot down of fire carries some consequence.

The ship after reaching the specified coverage,will turn to face the enemy ship and stop.

Otherwise,the ship will cease fire as soon as the enemy leaves the target range.

Range of engagement

Determining this parameter is important considering theavailable data on the accuracy of individual units.

If a given ship is not sufficiently accurate, the best coverage initiations to 3K or 6K.

you could always change this parameter, e.g.

In a situation where a faster ship escapes.

?of engagement range should also be introduced in preparation for boarding action.

Best for agile ships which have the best weapons on theleftboard.

This option is best for the largest units.

It is worth noting that if surrounded,the ship will conduct fire from both sides simultaneously.

This option is useful when you try ramming enemies.

Best for agile ships which have the best weapons on therightboard.

Moderate use is recommended.

Prolonged use leads to rapid (or even complete) depletion of the boosters.

During this time, you are unable to make quick turns or accelerate.

The ability to use the boosters is crucial when escaping to a safe distance and during ramming attempts.

After a few seconds, you might turn the boosters on again.

Keep the boost engaged for the duration of the collision.

By using a booster, it’s possible for you to also avoid a collision yourself.

you could tell when an enemy units is preparing for a ram, allowing you to react quickly.

When you see an enemy ship accelerating, use a quick turn and align perpendicular to the enemy.

Then, as soon as possible, issue the “Full speed ahead” command.

Remember that when you turn on the boosters you immediately reveal the positions of your units to the enemy.

Booster status

The status bar of the booster will visibly decrease with use.

To use this option, boosters are required.

Constant speed

This is optionselected automaticallyat the beginning of each mission.

The ship is running at its standard speed.

It is worth noting that the abovecommand loads the booster generator(4 units per second).

After selecting an enemy unit, you could see the detailed statistics of the enemy ship and its armaments.

Pay attention to the area marked with the green square on the screenshot above.

The first row of icons is the enemy unit’s priority.

it’s possible for you to change the priority of each enemy unit at any time.

1 is the highest priority and 4 - the lowest.

It is always good to issue a direct order to disable enemy’s direct orders.

it’s possible for you to destroy: deck, engines, armaments, or generator.

If you aim to reduce enemy’s control over his ship - destroy the deck.

Destroying the engines will prevent the enemy from accelerating and slow down his ship.

The lack of armaments will make enemy ship unable to retaliate.

By destroying the generator you will prevent enemy unit from running away from the battlefield.

A deselected icon will be marked in gray.

During a battle it is good to change the target of the attack in anticipation of opponent’s moves.

Destroying all basic elements of an enemy ship is the best way to annihilate the enemy.

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