The cat will ask you to kill those rats.
All you have to do now is to kill it.
Skip the next three paragraphs.
After the conversation with the cat, go toJahrlin theTribesmen’s Warehouse, opposite the tavern.
Afterwards, you’ve got the option to go below via a hatch on the floor.
Of course, it will cause the watchmen to attack you.
scrub the corridor of the enemies.
To avoid it, use the rain scroll / spell - wet mushrooms won’t explode anymore.
After clearing the passageway, get back to Nolan.
He will tell you to get the prisoners from a nearby cell outside.
The key can be found by the corpse of a watchman.
The refugees are hiding behind the hut, close to the gate (marked on the map).
After destroying the rocks and getting inside, you will find a group of refugees hiding from the orcs.
To avoid them, move with a single character at a time.
The defense systems should be now turned off, so go tell the hiding refugees about it.
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