This is a rescue mission in which you first help the “ordinary” firefighters and then Chief Underhill.

The mission unlocks very early in the game.

They must be found and, if they are in danger, helped.

Article image

The mission consists of two parts.

Then you will have to find and free the fire chief.

The game will help you in finding 1-2 firemen but you must find the rest on your own.

PC

Each time, you must take care of all thebanditsbullying the imprisonedfiremen.

Once you secure the territory, you’ve got the option to free the hostage.

Depending on the situation, you should take enemies out from hiding or participate in direct combat.

PC

No matter the circumstances, you won’t be able to use the Batmobile.

More detailed information about finding and saving specific firemen can be found further in the description of this mission.

Once the battle starts, watch out especially forenemies with tasersand forenemies with shieldswho must bestunned with the capeandstomped.

PC

Point 2: Fireman Leary-Wood- Fivebanditswith firearms can be found near the imprisonedfireman.

First, eliminate the two enemies patrolling the zone.

Then, land on the roof of the building with the hostage and get inside through the glass ceiling.

PC

Activatingfear takedownswill let you easily eliminate the three remaining thugs.

Additionally, watch out for theenemies with knives, hold the counter button/key when they start to attack.

Point 4: Fireman Adamson- Thefiremanis guarded by sixbandits.

PC

Defeating them shouldn’t be hard as there are no elite enemies among them.

Point 5: Fireman Wyatt- You must secure the pier.

You will face sixenemieswith guns there.

PlayStation

Stealth approach is recommended, it will make it much easier to complete this phase.

Point 6: Fireman Norman- You must neutralize the group ofbanditsstanding near the water.

As always, use thejammeron the enemy with firearms.

Xbox

Once the regular battle starts, watch out for thestrong opponent, you must usebeat downon him.

Also, watch out forthugs with shields, you muststompthem.

Point 1: Fireman Scott- The location is well guarded bybandits, so you must be very careful.

Batman: Arkham Knight

There are seven enemies to eliminate there.

Point 2: Fireman Bliss- Tenenemiescan be found there.

Also, remember about using thebeat downonstronger opponents.

Point 3: Fireman Lozar- Reaching the imprisonedfiremanisn’t easy as thebanditsare located inside the building.

Pull out a fragment of the wall and then go to the newly unlocked door.

It’s not the end of the trouble as defeating the enemies will be very hard.

Before the battle starts, venture to sabotage the weapons of some thugs and the separate ammunition box.

To defeat those opponents, first you must use theEMPon them.

Then, after removing the electricity (temporarily!

Point 4: Fireman Wilson- This location is occupied by a strong group ofbandits.

Similarly to previous skirmishes, first use thejammeron weapons and ammunition box.

During the battle, watch out for threelarger thugs.

Point 5: Fireman Taylor- There are eight armoredbanditsin the port.

you’d be smart to act from hiding.

First eliminate the opponents patrolling the port.

Then reach the roof of the building with thehostage.

Jump to the room and activate thefear takedowns.

Quickly jump towards the enemies and don’t let them use the firearms.

Point 3: Fireman Richardson- You must be careful as manydefense turretscan be found nearby.

Since the attack ranges of most of them overlap, you must plan your attack thoroughly.

Get above the turret shown on the picture above.

This turret is observing threebanditsand thehostage.

Hack it with theremote hacking tooland after that jump down to participate in the battles.

Point 4: Fireman Daniell- The captivefiremanis surrounded by a large group ofbandits.

Sadly, most of them have firearms.

You will learn about the whereabouts of the imprisoned fire chief from the last fireman.

You must go to theCityVision buildinglocated in the northern part ofFounders' Island.

Once you reach the destination, usedetective modefrom safe distance.

You will learn that there are sixteen armedbanditsthere.

Additionally, enemies will start throwing grenades to the ventilation shafts.

Keep eliminating enemies until only larger groups remain.

Only then you should switch to more aggressive methods of operation.

Once the area is secure, find the imprisonedchief Underhill.

During the conversation with him Batman will determine that he is responsible for the arsons.

Because of that, final action of the mission is driving Underhill toGCPD lockup.

This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or RockSteady Studios.

All logos and images are copyrighted by their respective owners.