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Last update:11 May 2016
Exit the tower.
Head left, jump onto the platform close by.
Stand near the wall, run over it horizontally and reach the horizontal bar sticking out of the wall.
Clamber up it, and then jump straight ahead to the platform in front of you, climb it.
The Chameleon will attack you.
After the struggle look upwards to localize all useful ledges.
Run vertically on the wall and catch the catwalk nearby the wall.
Climb it, then take off three times upwards reaching the next catwalks.
Standing on the highest board, move over it to the platform to the left.
Move on hands to the crash of the horizontal bar then take off to the wall direction.
You will fall into the recess between two parallel walls.
Slide down and jump down to the wooden floor below you.
Climb the catwalk sticking out of the floor.
Jump to the right, catch the horizontal bar sticking out close by.
Climb it, and then jump to the right to big multi-storey platform, also clamber up it.
Switch on the panoramic view to see locations of mechanisms, lifts and enemies.
Come up to the revolving mechanism now, switch the lever.
You made the lift go the first floor.
Run vertically on it, catch the catwalks near by the wall.
Pass carefully to the first floor and eliminate two Chameleons.
Clamber up it, then jump in direction you were standing on just a while ago.
You will reach the catwalk sticking out of the floor of the second floor.
Climb it and head to the revolving mechanism on the platform.
Before you will initiate it, eliminate guarding Chameleon.
Move the lever of the mechanism now, and you will cause the lift go to the second floor.
Jump the opposite direction and you will reach the long cross-bar hung between two wooden poles.
Clamber up it and go to its side branch stretching to the wall.
Jump right to the bar near the lift and then lower to the wooden floor of the platform.
Come up to the stone block, lying in the lift and pull it out of the cabin.
Push the block under the nearest wall.
Above your head two relieves are visible.
Climb the block, run vertically on the wall and stick the dagger into first relief.
Bounce off to the right, run horizontally over the wall hooking with the knife the adjacent bas-relief.
Notice that there is wooden pole overhanging from the top platform a little bit further.
It is your chance.
Slide over it down, stop at the height of lower row of relieves in the wall.
Jump to relief in front of you sticking the dagger into it.
Take off to the right, run horizontally over the wall and sink the blade in the other bas-relief.
Climb it and jump right ahead, catching the horizontal bar located higher.
Clamber up it and jump to the platform in front of you.
Climb the platform, go along the wall to its distant end.
Jump straight ahead to the horizontal bar sticking out of the wall.
Turn around on hands and stand on it.
Take off in the opposite direction you jumped to it from.
You will reach the platform above.
Climb it, go on directly.
Come up to the precipice brink.
Stand near the wall to the left, prepare for the run and wait for the convenient moment.
Pass by the disc and the chunk and run to the springboard.
Take off to the springboard in the opposite wall and then to the corridor on the other side.
Stand close to the next obstacle.
Two discs are gliding from the wall to the wall right before you.
Behind them, on both sides of the corridor, spiky chunks are sticking out vertically.
There are also horizontally moving discs behind chunks.
Discs are moving fast and whole looks uninteresting generally but it is possible to pass it by quite easily.
Now run horizontally over the left wall, and you will avoid all obstacles.
You have to pass this pitfall over its center.
The case is trivial.
Stop in front of the other chunk (there is a little place).
Wait again until it will rotate with the safe surface on the top and whisk over it right ahead.
Turn over the corridor to the right and reach the precipice brink.
Jump straight ahead to the relief in the wall, catching it with the dagger.
You will land on the relief, stick the dagger into it.
You have two next relieves above you, jump one by one using the knife to catch them.
The fountain is standing near the wall, drink water.
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