Stand at the brink of the abyss and run horizontally over the right wall.
Under the vertical ledge take off to the left on the tower’s stone window-sill.
Clamber up it, head right behind then bend.
Lower to relief under you sticking the dagger into.
Jump up and catch the rocky ledge above the bas-relief, climb it.
Farah will show up down below, in the distant part of the backyard.
Go right behind the bend of tower, pass the corner and stand on the catwalk carefully.
Jump straight ahead to the gap between two parallel walls.
Bracing hard with limbs slide down.
Jump on the Thrall’s head below and kill him with speed kill.
Deaden the remaining two also.
After the struggle look around.
Localize the rectangular mechanism with the groove on one of walls.
Run vertically over the wall under mechanism and stick the dagger into it.
Run across the door and head for left.
Turn behind the bend to the left.
There is closed door in front of you.
Run vertically on it and catch the top brink.
Clamber to the top, go through the recess of the courtyard with theSand Gate.
Climb the catwalk and look around.
Four enemies are strolling on the backyard - the one Sand Guard and three Thralls.
Now it is the moment of calm, so think about Farah.
There is wicker basket in one of courtyard corners, nearby the stairs.
Tow the basket to the wall with the rectangular mechanism, opposite the place where you took it from.
Clamber up it, run vertically over the wall with the mechanism and stick the dagger into it.
Falling down you will initiate the passage to the right.
Enter it and go right with the corridor.
There is the ladder at the end of the corridor, on the right wall, clamber upwards.
Exit to the floor and run straight.
There is an abyss at the end of the corridor to the left.
Stand above the precipice’s brink, near the right wall.
Farah will join you after a while.
The dispute about the further direction will ensue between you and her.
The huge tower being visible on the horizon where the Vizier resides attracts you.
Farah wants to free people from captivity first.
She will leave you with anger and will go to bowery direction.
After a while of reflecting you decide to go after Farah.
Fill in liquids in the organism.
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