guides
Last update:11 May 2016
Look around, localize the rectangular mechanism in the wall near by.
Jump down to the ground and run as fast as you’re free to to the opened passage.
You are on the terrace outside the tower.
Kill two Enchantresses, and look at the wall by the door.
You will find two relieves which will interest you.
Run horizontally over the wall right to the platform.
Climb it, raise the head upwards and find another bas-relieves.
Run vertically on the wall and again snag with the dagger first lower relief and then the higher one.
Jump to the floor of the big, two-storey platform close by.
Move to the other side of the platform, come up to the revolving mechanism.
Rearrange the lever of the mechanism and you will made lift on the right go to the first floor.
Move to the left, to the front corner of the platform.
Localize the bar with the block and jump over it.
Go to the wall over the bar, and then to the right.
Jump upwards, catch the bar above and clamber up it.
Head right, avoid the revolving mechanism (don’t move it now!)
and reach the lift.
Pull out the stone block of it and push it to the left side of the platform.
Slip the block into the other lift, located near the mechanism.
Go to the rail enclosing the platform from the left side, hang on the other side.
Take off backwards to the long horizontal bar, sticking out of the wall.
There are two more bars above you, clamber on them and jump to higher ones.
Jump back to the main platform, you will reach the second floor.
There is one Chameleon and three Thralls hanging around on this stage.
Luckily they are attacking you one by one so you will have no the problem with them.
Push the stone to the right side of the platform, push it into the second lift.
You will cause the cabin to slip down and the other lift will go up thanks to it.
And that was all about.
Move over to the wall near lift shaft where you pushed the stone block into.
Jump to the bar, climb the platform and slip into the recess between two walls.
Stand with face to any wall.
Clamber up it, go to block direction and jump left to the adjacent platform.
Turn around with face to the wall and run vertically on her, sticking the knife into relief.
Take off from the relief to the left and run horizontally over the wall, reaching the horizontal bar.
Swing yourself on it then jump straight ahead to the next horizontal bar.
Stand on it and take off to the platform close by.
Switch on the panoramic view to localize the hidden entrance to the tower.
It turns out that it is located exactly below you.
Hang from the platform and lower to the bar below you.
Enter the tower through the opening, you will start the bonus stage.
Go to the end of straight line and then jump onto the rocky shelf.
Look upwards - the way leads there.
Move over left, run vertically over the wall and catch the brink of catwalk near by the wall.
Climb it then jump backwards to the board on the opposite wall.
Head to the left and take off upwards twice reaching next catwalks.
Jump from the highest to corridor floor on the opposite.
Come up to theFountain of Lightand drink water.
You are being teleported to the corridor with pitfalls.
Stand near any wall in the substantial distance (important!)
to knives of the mechanism.
Stand at the left brink of the abyss.
There is rotating saw in front of you.
And two vertical, spiky chunks sticking on both sides of the wall behind it.
Climb it fast before rollers will begin to pull out their killing spikes again.
Come up to the precipice.
There is large track turning in the wall close to you and the second one in the distance.
Discs aren’t turning alike and here it is your chance.
Run horizontally over the left wall when toothed saw’s half slips out of the wall entirely.
Steal by above it and without stopping avoid also its neighbor.
When you are almost falling, bounce off hard to the right, and you will reach the catwalk.
Clamber up it, move to the other end and jump straight ahead to the next board.
Lower from it down to the last catwalk.
Jump to the floor on the left.
to wade pitfall without scratches, stand near the left wall.
Enter to the lucid gleam - you got the sixth bonus health.
You will be teleported to the brokenFountain of Light.
Return to the beginning of the stage with the same way, to the opening in the tower.
Jump upwards, catch the bar above you.
Climb it and jump to the platform on the right.
Turn round with the face in direction you came here from.
Take off straight ahead and reach the brink of the stone balcony above.
Clamber it, on there is a gate leading to the tower interior on the right side.
Stand at the brink of the abyss, near the left wall.
Take note of two vertical, spiky chunks in the wall.
They are turning around quite fast.
You should hit perfectly.
Run over chunks, then bounce off the springboard to the opposite wall.
You will fall into the relief, stick the dagger into it.
Jump upwards and sink the blade of the knife into the bas-relief put higher.
There is the disc on the left, moving up and down.
When the disc is in the lower position, start from relief to the left.
You will land on the relief, stick the dagger into it.
Observe now two vertically moving discs in the wall close by.
Run horizontally over the wall above them to the corner shelf.
Turn to the left.
Move to the right under the wall.
It was very difficult.
Jump to the floor on the left.
Walk ahead, and then turn with the corridor to the left.
so you can avoid the pitfall safely you have to move back to the wall.
Steal by over blades, but release the run button at the height of the chunk.
Lower on hands to the precipice brink.
Take off several times upwards, hooking three relief arranged vertically with the dagger.
Then jump up and catch the brink of the floor above you, clamber up it.
Come up to the door.
Two Thralls will attack you.
Kill them, then leave through the door to the stone terrace.
Come up to the place where the rail is missing.
Stand near the right wall then run over it horizontally to the horizontal bar sticking out of the wall.
Swing yourself on it and jump straight ahead to the next horizontal bar.
Clamber up the spar, and then take off straight ahead to the catwalk near by the wall.
Move to the left over it, leave to the platform overgrow with grass.
Go through the gate outside the tower, then turn to the left.
Stand near the wall, run over it horizontally to the platform visible near by.
Turn to the left on the platform, jump and climb the wall.
Head to the right, run vertically on the wall and pull up.
Jump down then to the wooden bridge to the left where one Enchantress will attack you.
Eliminate her, then move over the bridge right ahead, and then turn to the left.
Jump straight ahead to the lowest level of the wooden structure, jump over the rail.
Move the stone block from the center of the floor to the place where the lift is standing.
Push it into the cabin.
Go to the part of the level lying opposite the bridge you came here.
Hang on the other side of the rail, and then jump to the flat platform with grass.
Turn to the left and take off to the next platform, lying a little higher.
Clamber up it, and then deaden two Thralls and the one Enchantress.
Move over the end of the platform where two wooden poles are standing and the cross-bar hung between them.
Jump to the cross-bar, stand on it.
take off right ahead to the central level of the wooden structure.
Catch the cabin rail then bounce off backwards reaching the balustrade of the top floor of the building.
Jump over the balustrade, move over the gallery to the left.
Kill two Enchantresses, at the end of straight line turn to the left and run until the end.
When you reach the thick bough of the tree, turn around to the left.
Jump upwards, catch the catwalk and climb it.
You are exactly straight ahead the last floor of the wooden structure.
Jump from the catwalk to the third floor of the structure, catching the rail.
Move over it and kill two Thralls.
Enter the lift on the left where you were pulling out the block of.
Eliminate them, then move over to the right part of the terrace where balustrade is missing.
Take off straight ahead to the catwalk sticking out of the wall.
Standing on it jump upwards and catch the window window-sill above, climb it.
Jump upwards again reaching the ledge in the wall, clamber up it.
Jump from the pole to the relief sticking the dagger into it.
Lower to the neighbor relief below and then fall down onto the ledge above the gate in the grating.
Lower down to the doorstep of the gate, enter it.
Deaden four Thralls, then head to the other exit on the left.
Come up under the wall with two relieves.
Run vertically on the wall and stick the dagger into the relief.
Take off upwards sinking the blade of the knife into the adjacent bas-relief.
Now run horizontally over the wall to the left to hook two bas-relieves with your knife.
Being on the last relief lower down to the bar below then jump backwards to the next bar.
Move over it till the end, and then go down to the wooden platform on the right.
Jump over the precipice to the identical catwalk on the other side.
Go behind its left bend and jump down to the platform on its right side.
Run vertically on the wall and stick the dagger into the lowest relief.
Take off upwards twice, hooking two next bas-relieves.
Clamber it as high as possible.
Turn to the wall you were running over recently and jump to it.
You will land on the narrow ledge, move over it to the platform to the left.
Enter door leading inside the building.
Straight ahead the entrance there is a fountain standing near the wall.
This site is not associated with and/or endorsed by the Ubi Soft or Ubi Soft.
All logos and images are copyrighted by their respective owners.