Alive Inside:

You must save five groups of mercenaries.

They’re well worth it, because of the experience they have.

Their locations have been marked, three of them can be gathered on your way to the second core.

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The two others require you to travel a bit more.

For them to leave the hideout, you have to fly there.

Your biggest enemy is once more time, as you have around 16 minutes to destroy all three cores.

PC

Begin extending your base.

Move them all to the base as the Zergs will attack soon, including a Nydus Worm.

Until then, place two bunkers and aid them with a couple tanks.

PC

Also have a go at buy as many upgrades as possible in the Engineering Bay and Armory.

Be sure to invest in more Mercenaries.

Don’t leave elites in the bunkers, swap them for normal ones and take with you.

PC

Have two or three empty Medivacs (to save the experienced survivors) and head towards the second core.

On your way, collect two additional groups of mercenaries by landing by the Marauders.

There’s a problematic swarm of Zergs round the building and they certainly won’t let go easily.

PC

Have Medivacs heal your units, but avoid the Spore Crawlers at the same time.

Right after destroying the construction Nydus Worms will appear, so be ready to destroy their arrival.

Get to the third core on foot or fly a bit in the Medivacs.

PC

Just stick to the right side (fewer Zergs) and approach the Core from the south-east side.

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StarCraft II: Wings of Liberty